From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 28134 invoked by alias); 5 Oct 2004 00:28:02 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 28127 invoked from network); 5 Oct 2004 00:28:02 -0000 Received: from unknown (HELO smtp807.mail.sc5.yahoo.com) (66.163.168.186) by sourceware.org with SMTP; 5 Oct 2004 00:28:02 -0000 Received: from unknown (HELO ?192.168.1.101?) (sampln@sbcglobal.net@64.175.251.169 with plain) by smtp807.mail.sc5.yahoo.com with SMTP; 5 Oct 2004 00:28:01 -0000 Subject: Lost materials after change-type? From: Lincoln Peters To: Xconq list Content-Type: text/plain Message-Id: <1096936240.4050.34899.camel@localhost> Mime-Version: 1.0 Date: Tue, 05 Oct 2004 03:03:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01334.txt.bz2 It looks like, when an advanced unit performs a change-type, it loses all of the materials it had prior to the change-type. You should be able to reproduce this bug in bolodd3.g without too much difficulty; just watch what happens when a base-1 changes into a base-2. It's possible that this bug also affects non-advanced units, but I wouldn't know because I haven't defined any non-advanced units in any of my games that can change type AND that use materials. --- Lincoln Peters I'm not offering myself as an example; every life evolves by its own laws.