* New File Release: xconq-7.5.0-0pre.0.20041228 @ 2004-12-28 18:04 Eric McDonald 2004-12-28 18:15 ` Bob Beaty 0 siblings, 1 reply; 5+ messages in thread From: Eric McDonald @ 2004-12-28 18:04 UTC (permalink / raw) To: xconq-general, xconq7 Hello Xconquerors, A new Xconq file release is available at: http://sourceforge.net/project/showfiles.php?group_id=124062&package_id=135573&release_id=292824 Here is the executive summary of changes for this release: Several significant improvements are in this release: (1) The unit image scaling bug has been squashed. Unit images should no longer be inflated to sizes too large. (2) The SDL interface now has grouping boxes to indicate a transport/occupant relationship. The grouping boxes are essentially identical to what the Tcl/Tk interface already had. (3) The SDL interface now has a unit construction indicator. Uses some cool alpha blending. (4) Much of the unit display code in the SDL and Tcl/Tk interfaces has been rewritten and cleaned up tremendously. Although it may not be visible to the end user, it has made developer life much simpler. (5) Bugs pertaining to unit views have been squashed, and a new feature has been added regarding unit vision. (6) Grouping boxes and construction indicators are now somewhat customizable by game designers. Action descriptions are provided in the unit info display in the Tcl/Tk interface. (Feature requested by Paul Crespy.) The Opal and AWLS families of games have been updated by their creator, Elijah Meeks. Networking remains to be fixed. Note to Windows users: The program with "SETUP" in all uppercase letters and ending in ".exe" is an installer program which will install Xconq on your computer. Note to people installing from RPM packages: The 'common' package is a prerequisite to the other packages; it contains parts of Xconq in common to the interfaces, such as documentation and the games library. You must have this package in order to install one of the interface packages. The interface packages are: 'tcltk', 'sdl', and 'curses'. You will need to install at least one of them to actually play Xconq. Enjoy, Eric ^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: New File Release: xconq-7.5.0-0pre.0.20041228 2004-12-28 18:04 New File Release: xconq-7.5.0-0pre.0.20041228 Eric McDonald @ 2004-12-28 18:15 ` Bob Beaty 2004-12-28 18:28 ` [Xconq-general] " Lincoln Peters 2004-12-28 18:35 ` Eric McDonald 0 siblings, 2 replies; 5+ messages in thread From: Bob Beaty @ 2004-12-28 18:15 UTC (permalink / raw) To: Eric McDonald; +Cc: xconq7, xconq-general [-- Attachment #1: Type: text/plain, Size: 2883 bytes --] Hi, I think the new release sounds great. I wondered if the support for Mac OSX has simply dried up? I see in the SourceForge web site that it's considered "unsupported". That would be too bad. I was excited when the port to OS X was done and have been keeping up ever since. While I understand the market forces, I would have thought that xconq is not so much about market forces as the desire by some great guys to do great work and share it with a bunch of happy gamers. If the Mac OS X support is dead, then I'll live with the last version that works for me. If not, then maybe a significant release like this needs a companion release of the Mac OS X side. Bob On Dec 27, 2004, at 8:02 PM, Eric McDonald wrote: > Hello Xconquerors, > > A new Xconq file release is available at: > http://sourceforge.net/project/showfiles.php? > group_id=124062&package_id=135573&release_id=292824 > Here is the executive summary of changes for this release: > Several significant improvements are in this release: > (1) The unit image scaling bug has been squashed. Unit images should > no longer be inflated to sizes too large. > (2) The SDL interface now has grouping boxes to indicate a > transport/occupant relationship. The grouping boxes are essentially > identical to what the Tcl/Tk interface already had. > (3) The SDL interface now has a unit construction indicator. Uses some > cool alpha blending. > (4) Much of the unit display code in the SDL and Tcl/Tk interfaces has > been rewritten and cleaned up tremendously. Although it may not be > visible to the end user, it has made developer life much simpler. > (5) Bugs pertaining to unit views have been squashed, and a new > feature has been added regarding unit vision. > (6) Grouping boxes and construction indicators are now somewhat > customizable by game designers. > > Action descriptions are provided in the unit info display in the > Tcl/Tk interface. (Feature requested by Paul Crespy.) > > The Opal and AWLS families of games have been updated by their > creator, Elijah Meeks. > > Networking remains to be fixed. > > Note to Windows users: The program with "SETUP" in all uppercase > letters and ending in ".exe" is an installer program which will > install Xconq on your computer. > > Note to people installing from RPM packages: The 'common' package is a > prerequisite to the other packages; it contains parts of Xconq in > common to the interfaces, such as documentation and the games library. > You must have this package in order to install one of the interface > packages. The interface packages are: 'tcltk', 'sdl', and 'curses'. > You will need to install at least one of them to actually play Xconq. > > Enjoy, > Eric > > Thanks, Bob (drbob@TheManFromSPUD.com) The Man from S.P.U.D. We will write no code before it's designed. [-- Attachment #2: Type: text/enriched, Size: 3449 bytes --] Hi, I think the new release sounds great. I wondered if the support for Mac OSX has simply dried up? I see in the SourceForge web site that it's considered "unsupported". That would be too bad. I was excited when the port to OS X was done and have been keeping up ever since. While I understand the market forces, I would have thought that xconq is not so much about market forces as the desire by some great guys to do great work and share it with a bunch of happy gamers. If the Mac OS X support is dead, then I'll live with the last version that works for me. If not, then maybe a significant release like this needs a companion release of the Mac OS X side. Bob On Dec 27, 2004, at 8:02 PM, Eric McDonald wrote: <excerpt>Hello Xconquerors, A new Xconq file release is available at: http://sourceforge.net/project/showfiles.php?group_id=124062&package_id=135573&release_id=292824 Here is the executive summary of changes for this release: Several significant improvements are in this release: (1) The unit image scaling bug has been squashed. Unit images should no longer be inflated to sizes too large. (2) The SDL interface now has grouping boxes to indicate a transport/occupant relationship. The grouping boxes are essentially identical to what the Tcl/Tk interface already had. (3) The SDL interface now has a unit construction indicator. Uses some cool alpha blending. (4) Much of the unit display code in the SDL and Tcl/Tk interfaces has been rewritten and cleaned up tremendously. Although it may not be visible to the end user, it has made developer life much simpler. (5) Bugs pertaining to unit views have been squashed, and a new feature has been added regarding unit vision. (6) Grouping boxes and construction indicators are now somewhat customizable by game designers. Action descriptions are provided in the unit info display in the Tcl/Tk interface. (Feature requested by Paul Crespy.) The Opal and AWLS families of games have been updated by their creator, Elijah Meeks. Networking remains to be fixed. Note to Windows users: The program with "SETUP" in all uppercase letters and ending in ".exe" is an installer program which will install Xconq on your computer. Note to people installing from RPM packages: The 'common' package is a prerequisite to the other packages; it contains parts of Xconq in common to the interfaces, such as documentation and the games library. You must have this package in order to install one of the interface packages. The interface packages are: 'tcltk', 'sdl', and 'curses'. You will need to install at least one of them to actually play Xconq. Enjoy, Eric </excerpt><x-tad-bigger> </x-tad-bigger><fontfamily><param>Comic Sans MS</param><x-tad-smaller>Thanks,</x-tad-smaller></fontfamily><x-tad-bigger> </x-tad-bigger><bold><fontfamily><param>Comic Sans MS</param><bigger><bigger><bigger><bigger><bigger><bigger><x-tad-bigger>Bob</x-tad-bigger></bigger></bigger></bigger></bigger></bigger></bigger></fontfamily></bold><fontfamily><param>Comic Sans MS</param><bigger><bigger><bigger><x-tad-bigger> </x-tad-bigger></bigger></bigger></bigger></fontfamily><fontfamily><param>Arial</param><smaller>(drbob@TheManFromSPUD.com) The Man from S.P.U.D.</smaller></fontfamily><x-tad-bigger> </x-tad-bigger><italic><fontfamily><param>Arial</param><smaller>We will write no code before it's designed.</smaller></fontfamily></italic> ^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: [Xconq-general] Re: New File Release: xconq-7.5.0-0pre.0.20041228 2004-12-28 18:15 ` Bob Beaty @ 2004-12-28 18:28 ` Lincoln Peters 2004-12-28 18:35 ` Eric McDonald 1 sibling, 0 replies; 5+ messages in thread From: Lincoln Peters @ 2004-12-28 18:28 UTC (permalink / raw) To: Bob Beaty; +Cc: xconq7, xconq-general On Tue, 2004-12-28 at 12:04 -0600, Bob Beaty wrote: > I think the new release sounds great. > I wondered if the support for Mac OSX has simply dried up? > I see in the SourceForge web site that it's considered > "unsupported". That would be too bad. I was excited when the port to > OS X was done and have been keeping up ever since. While I understand > the market forces, I would have thought that xconq is not so much > about market forces as the desire by some great guys to do great work > and share it with a bunch of happy gamers. As I understand it, the problem is that with the UI code in the state it's currently in, there is little incentive to continue to support all of these different operating systems with different UI's. Hopefully, when the SDL interface is completed, it will work on all platforms and this will no longer be an issue. --- Lincoln Peters <sampln@sbcglobal.net> Actually, typing random strings in the Finder does the equivalent of filename completion. -- Discussion on file completion vs. the Mac Finder ^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: New File Release: xconq-7.5.0-0pre.0.20041228 2004-12-28 18:15 ` Bob Beaty 2004-12-28 18:28 ` [Xconq-general] " Lincoln Peters @ 2004-12-28 18:35 ` Eric McDonald 2004-12-31 8:20 ` Lincoln Peters 1 sibling, 1 reply; 5+ messages in thread From: Eric McDonald @ 2004-12-28 18:35 UTC (permalink / raw) To: Bob Beaty; +Cc: xconq7, xconq-general Hi Bob, Bob Beaty wrote: > I think the new release sounds great. > I wondered if the support for Mac OSX has simply dried up? The main developer for the Mac native port of Xconq has not been heard from for a while. I don't whether this is because he is on sabbatical and simply too busy or whether he got upset after a disagreement that I had with him. Or maybe some other reason.... I do hope that he wasn't in Sri Lanka recently though; that is where he was last Feb or March when he disappeared for a while, IIRC. Sourceforge does have a compile farm which includes a MacOS box or two. At some point, I will be attempting to compile Xconq on MacOS using the SF farm. However, since I have no MacOS (9 or X) machine at home, I cannot test the results. I will need testers. You are only one of two MacOS users that I know of (besides Hans). As Lincoln stated in his reply while I was writing this one, we are trying to reduce the number of interfaces officially supported. Since the Mac native interface was platform-specific and I had no means of building and testing it, I pulled the plug on it. I also pulled the plug on the old X11 interface. This leaves the Tcl/Tk, SDL, and Curses interfaces. I was planning on getting rid of the Tcl/Tk interface before the 7.5.0 release; however, after working with it some more, I am willing to commute its death sentence for at least one more release cycle. This should make at least one Solaris user happy. You should note that the Tcl/Tk and SDL interfaces used to work on the Mac. It is my hope that if I can get them to compile correctly and have some patient testers to work with, I can support your platform again. Of course, if you know of any willing MacOS developers, that would be even better.... Regards, Eric ^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: New File Release: xconq-7.5.0-0pre.0.20041228 2004-12-28 18:35 ` Eric McDonald @ 2004-12-31 8:20 ` Lincoln Peters 0 siblings, 0 replies; 5+ messages in thread From: Lincoln Peters @ 2004-12-31 8:20 UTC (permalink / raw) To: Eric McDonald; +Cc: xconq7, xconq-general On Tue, 2004-12-28 at 11:27 -0700, Eric McDonald wrote: > Sourceforge does have a compile farm which includes a MacOS box or two. > At some point, I will be attempting to compile Xconq on MacOS using the > SF farm. However, since I have no MacOS (9 or X) machine at home, I > cannot test the results. I will need testers. You are only one of two > MacOS users that I know of (besides Hans). I have an iBook running MacOS 10.3.7 "Panther" that I could use for testing, but I don't have a lot of free time (if I did, I probably would have finished knightmare.g by now). --- Lincoln Peters <sampln@sbcglobal.net> All warranty and guarantee clauses become null and void upon payment of invoice. ^ permalink raw reply [flat|nested] 5+ messages in thread
end of thread, other threads:[~2004-12-28 18:35 UTC | newest] Thread overview: 5+ messages (download: mbox.gz / follow: Atom feed) -- links below jump to the message on this page -- 2004-12-28 18:04 New File Release: xconq-7.5.0-0pre.0.20041228 Eric McDonald 2004-12-28 18:15 ` Bob Beaty 2004-12-28 18:28 ` [Xconq-general] " Lincoln Peters 2004-12-28 18:35 ` Eric McDonald 2004-12-31 8:20 ` Lincoln Peters
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