From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 2758 invoked by alias); 1 Jan 2005 07:19:32 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 2739 invoked from network); 1 Jan 2005 07:19:25 -0000 Received: from unknown (HELO smtp806.mail.sc5.yahoo.com) (66.163.168.185) by sourceware.org with SMTP; 1 Jan 2005 07:19:25 -0000 Received: from unknown (HELO ?192.168.1.101?) (sampln@sbcglobal.net@67.121.169.23 with plain) by smtp806.mail.sc5.yahoo.com with SMTP; 1 Jan 2005 07:19:24 -0000 Subject: Re: New Feature: Overwatch From: Lincoln Peters To: Eric McDonald Cc: xconq-developers@lists.sourceforge.net, xconq7 In-Reply-To: <41D64A45.4030403@phy.cmich.edu> References: <41D64A45.4030403@phy.cmich.edu> Content-Type: text/plain Date: Sat, 01 Jan 2005 07:19:00 -0000 Message-Id: <1104563991.402.156.camel@localhost.localdomain> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit X-SW-Source: 2005/txt/msg00001.txt.bz2 On Fri, 2004-12-31 at 23:59 -0700, Eric McDonald wrote: > The new feature is overwatch. An unit can now have a > zone-of-overwatch (ZOO) that it maintains against other units of various > types. The principle is very similar to ZOC (zone-of-control), except > that ZOO's are inherently penetrable, whereas ZOC's are normally "hard". > An unit entering into a ZOO of enemy unit will be immediately and > automatically fired upon, provided the enemy unit has the necessary ACP > and/or materials. This sounds like exactly what I was looking for with towers in bolodd2.g and bolodd3.g (I wanted them to automatically fire at any enemy unit that came within their firing range). And I imagine that this feature will prove valuable in many more games. What would happen if multiple enemy units are within the zone of overwatch? --- Lincoln Peters Confucius say too much. -- Recent Chinese Proverb