From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 4395 invoked by alias); 17 Jan 2005 17:39:52 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 4194 invoked from network); 17 Jan 2005 17:39:39 -0000 Received: from unknown (HELO gencom001.gencom.us) (208.45.97.81) by sourceware.org with SMTP; 17 Jan 2005 17:39:39 -0000 Received: from localhost (localhost [127.0.0.1]) by gencom001.gencom.us (Postfix) with ESMTP id 417AA946; Mon, 17 Jan 2005 10:03:34 -0800 (PST) Received: from gencom001.gencom.us ([127.0.0.1]) by localhost (gencom001.gencom.us [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 06547-05; Mon, 17 Jan 2005 10:03:33 -0800 (PST) Received: from geisha.coopnkass.com (home [67.171.201.213]) by gencom001.gencom.us (Postfix) with ESMTP id 4E453934; Mon, 17 Jan 2005 10:03:33 -0800 (PST) Subject: OT: Grid Iron From: "D. Cooper Stevenson" Reply-To: cooper@gencom.us To: xconq7@sources.redhat.com, xconq-general@lists.sourceforge.net Content-Type: text/plain Organization: GenCom Message-Id: <1105984256.18545.106.camel@geisha.coopnkass.com> Mime-Version: 1.0 Date: Mon, 17 Jan 2005 17:39:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2005/txt/msg00028.txt.bz2 Hi All, As many of you know, I've been working on a project that incorporates GIS information in a strategy game. The game should have a good mix of realism and playability. It should also be generic enough that would let others modify the game to suit their tastes. "Grid Iron" is a networked strategy game written in Java and based on the Game Environment for Command and Control Operations (GECCO) system. You can take a look at Grid Iron's (temporary) web site with screen images here: http://www.intrinzix.net I can map the entire globe this way. I want to make Grid Iron (or, "Mercator Grid," I haven't settled on a name yet...what do you think?) a game like Xconq. I think it would be neat to have each city have a type of resource. Texas, for example, would have oil fields that you would have to control at least some of if you want to refuel your units. I stress, however, that the engine is designed to let _you_ decide what kind of a game _you_ want. The terrain matrix is active, so if you want to blow up a dam and watch it flood down river you can. If you want to start a fire, you can. As an extension of this principle, it should be possible to include weather conditions. I had an idea this morning to parse national weather service data into the game for real-time weather! I'm happy to share the source code with you. I plan to finish setting up the CVS server soon. If you have any thoughts or ideas, please don't hesitate to let me know! -Coop