From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 25634 invoked by alias); 23 Aug 2004 02:16:14 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 25608 invoked from network); 23 Aug 2004 02:16:12 -0000 Received: from unknown (HELO smtp-02.io.com) (206.224.87.29) by sourceware.org with SMTP; 23 Aug 2004 02:16:12 -0000 Received: from webmail.io.com (IDENT:59tW19ZlbK2Ri5Vz+z0EPH+sEIbee2ge@columbia.io.com [199.170.88.107]) by smtp-02.io.com (8.13.1/8.13.1) with ESMTP id i7N2GCww037989 for ; Sun, 22 Aug 2004 21:16:12 -0500 (CDT) (envelope-from hcobb@io.com) Received: from webmail.io.com (webmail [127.0.0.1]) by webmail.io.com (8.12.8/8.12.8) with ESMTP id i7N2GAM0027279 for ; Sun, 22 Aug 2004 21:16:10 -0500 Received: (from apache@localhost) by webmail.io.com (8.12.8/8.12.8/Submit) id i7N2GAMP027277; Sun, 22 Aug 2004 21:16:10 -0500 X-Authentication-Warning: webmail.io.com: apache set sender to hcobb@io.com using -f Received: from 68.126.82.218 (SquirrelMail authenticated user hcobb) by webmail.io.com with HTTP; Sun, 22 Aug 2004 21:16:10 -0500 (CDT) Message-ID: <13996.68.126.82.218.1093227370.squirrel@webmail.io.com> Date: Mon, 23 Aug 2004 04:03:00 -0000 Subject: Jump lines as roads. From: "Henry J. Cobb" To: xconq7@sources.redhat.com User-Agent: SquirrelMail/1.4.2-1 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-SW-Source: 2004/txt/msg00996.txt.bz2 There are several games such as Warp War or Imperium that have jump lines or warp lines on the map. You enter one end of the line and appear at the other end instantly or very quickly. So how about a map with stars as impassable single hexes surrounded by a small amount of normal space in which there are planets that do production and house troops and fighters. At the edge of each system is an impassable "scale barrier" cut through with jump line roads that have a movement cost of zero or very close to it, but these roads are restricted to jump or warp equipped ship classes. Can mplayer handle this and can it be generated with the standard map routines? -- Henry J. Cobb's Completely Unofficial list of GURPS Vehicle Builder fixes and workarounds. http://www.io.com/~hcobb/gurps/gvb_faq.txt