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From: 510046470588-0001@t-online.de (klaus schilling)
To: Hans Ronne <hronne@comhem.se>
Cc: pessolo@freemail.it, xconq7@sources.redhat.com
Subject: Re: scorekeepers with if and cond forms in the body
Date: Sun, 14 Dec 2003 18:14:00 -0000	[thread overview]
Message-ID: <16348.23283.101130.821785@gargle.gargle.HOWL> (raw)
In-Reply-To: <l03130304bc00af7ee40c@[212.181.162.155]>

Hans Ronne writes:

 > You would have to add support for other scorekeepers in determine_subgoals
 > in mplayer.c.

Is it possible to implement AI scripting support,
such that one may use individual ai scripts for scenarios?
especially for RPG-style scenarioes hardcoded strategies
are not flexible enough, think of the variety of 
scenarioes in Age of Empires II.
So the AI behaviour of mplayers should be completely determined
from AI scripts, with the current last-side-winning support as the default
if no script is supplied? Then no recognition of scorekeepers would
be necessary.

Klaus Schilling

  reply	other threads:[~2003-12-14 12:18 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-12-13  4:29 klaus schilling
2003-12-13 11:31 ` Hans Ronne
2003-12-13 14:41   ` klaus schilling
2003-12-13 16:21     ` Hans Ronne
2003-12-14 18:14       ` klaus schilling [this message]
2003-12-15  0:57         ` Hans Ronne
2005-02-13  1:55 ` Eric McDonald

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