From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 13653 invoked by alias); 9 Jul 2004 20:30:42 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 13646 invoked from network); 9 Jul 2004 20:30:40 -0000 Received: from unknown (HELO hiram.io.com) (199.170.88.27) by sourceware.org with SMTP; 9 Jul 2004 20:30:40 -0000 Received: from webmail.io.com (IDENT:99BDn9j86wpvagUnUIz8Qusm5jKxitpa@columbia.io.com [199.170.88.107]) by hiram.io.com (8.11.2/8.11.2) with ESMTP id i69KUeu09156; Fri, 9 Jul 2004 15:30:40 -0500 Received: from webmail.io.com (webmail [127.0.0.1]) by webmail.io.com (8.12.8/8.12.8) with ESMTP id i69KUb2x024503; Fri, 9 Jul 2004 15:30:37 -0500 Received: (from apache@localhost) by webmail.io.com (8.12.8/8.12.8/Submit) id i69KUaYn024500; Fri, 9 Jul 2004 15:30:36 -0500 X-Authentication-Warning: webmail.io.com: apache set sender to hcobb@io.com using -f Received: from 68.126.82.218 (SquirrelMail authenticated user hcobb) by webmail.io.com with HTTP; Fri, 9 Jul 2004 15:30:36 -0500 (CDT) Message-ID: <1713.68.126.82.218.1089405036.squirrel@webmail.io.com> In-Reply-To: References: <40EEAD66.50109@phy.cmich.edu> <200407040055.i640tDx17333@panix5.panix.com><1088896371.19592.ezmlm@sources.redhat.com> <2465.68.126.82.218.1088896685.squirrel@webmail.io.com> <200407040055.i640tDx17333@panix5.panix.com> <200407041512.i64FCx018057@panix5.panix.com> <32786.68.122.234.217.1089262126.squirrel@webmail.io.com> <40EDFCDE.9000902@phy.cmich.edu> <3302.68.126.82.218.1089339533.squirrel@webmail.io.com> <40EEAD66.50109@phy.cmich.edu> Date: Sat, 10 Jul 2004 04:38:00 -0000 Subject: Re: Just say no to bungee paratroopers. From: "Henry J. Cobb" To: "Hans Ronne" Cc: "Henry J. Cobb" , xconq7@sources.redhat.com User-Agent: SquirrelMail/1.4.2-1 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-SW-Source: 2004/txt/msg00694.txt.bz2 >>Both these cases have the same problem. >> >>Time is being used twice, once by the transport and again by the >> passengers. >> >>So the transport gets to use the entire time of the turn and then each >>passenger gets a full turn. >> >>The fix is to count the transport's movement against the passengers as >> well. >> >>So if the transport uses up half it's movement before launching a >>passenger then the passenger has only half of its own movement remaining. > > I'm not sure I agree with that. Many games depend on this feature, see for > example the Flattops game where the ability to launch an air strike after > forward deployment of a carrier is important. The mplayer is also quite > good at using this strategy. > > I rather think that it is the galaxy2 game that needs some fixes. It > should > be harder to capture planets, particularly if they are adequately > defended. > We could probably use some GDL tables from the advances game which is very > much about defending important transports (in tha case cities). > > Hans Just change the AI to run occupants first then the carrier so it does its air strike, returns the aircraft and pulls out of range of the surface forces. -- Henry J. Cobb's Completely Unofficial list of GURPS Vehicle Builder fixes and workarounds. http://www.io.com/~hcobb/gurps/gvb_faq.txt