* RE: Upgrading Xconq graphics
@ 2003-04-09 4:34 Stanley M. Sutton
0 siblings, 0 replies; 2+ messages in thread
From: Stanley M. Sutton @ 2003-04-09 4:34 UTC (permalink / raw)
To: r9segal, Xconq7
Take a look at the SDL option. It isn't complet;ly implemented, but you can compile and look at it if you work from the CVS version.
--- On Wed 03/26, < r9segal@rogers.com > wrote:
From: [mailto: r9segal@rogers.com]
To: xconq7@sources.redhat.com
Date: Wed, 26 Mar 2003 22:55:29 -0500
Subject: Upgrading Xconq graphics
Greetings XConq developers. I've recently stumbled upon your project by searching through the internet and discoverd it would be perfect for an open source strategy game me and a group of other developers are working on called Cast Iron Life <br><br>http://castironlife.sourceforge.net<br><br>We're most likely going to use XConq as our engine but are there any plans to updgrade the existing graphics capabilities to to a more modern library, say OpenGL for example? Any information you could tell me would be greatly appreciated.<br><br>Regards,<br>Rob Segal<br><br>
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^ permalink raw reply [flat|nested] 2+ messages in thread
* Upgrading Xconq graphics
@ 2003-03-27 5:28 r9segal
0 siblings, 0 replies; 2+ messages in thread
From: r9segal @ 2003-03-27 5:28 UTC (permalink / raw)
To: xconq7
Greetings XConq developers. I've recently stumbled upon your project by searching through the internet and discoverd it would be perfect for an open source strategy game me and a group of other developers are working on called Cast Iron Life
http://castironlife.sourceforge.net
We're most likely going to use XConq as our engine but are there any plans to updgrade the existing graphics capabilities to to a more modern library, say OpenGL for example? Any information you could tell me would be greatly appreciated.
Regards,
Rob Segal
^ permalink raw reply [flat|nested] 2+ messages in thread
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