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From: Elijah Meeks <elijahmeeks@yahoo.com>
To: xconq7@sources.redhat.com
Subject: Getting the Treasury to Work and Other Issues
Date: Mon, 02 Jun 2003 22:19:00 -0000	[thread overview]
Message-ID: <20030602213507.91442.qmail@web13101.mail.yahoo.com> (raw)
In-Reply-To: <l03130300baf3137f8fc5@[212.181.162.155]>

A couple questions for the more xconq-savvy:

My units aren't transferring materials to the
treasury, in the case of units that can store
materials, they just keep it and in the case of units
that cannot store materials, the materials simply
aren't collected.  I've checked to see if this is an
ownership issue by assigning ownership to the two
terrain types that produce material (Farmland and
coal) but nothing changed.

Also, is it possible to invest features with anything
more than a name and location?  I'd like to assign
some value to political areas, states or counties or
whatever.

The latest version of the game is here:
http://castironlife.sourceforge.net/xconq-cil.zip 

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  parent reply	other threads:[~2003-06-02 21:35 UTC|newest]

Thread overview: 29+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-05-22 23:58 Problem With Unit Fire Elijah Meeks
2003-05-23  0:39 ` Hans Ronne
2003-05-23  4:35   ` Elijah Meeks
2003-05-23 19:11     ` Hans Ronne
2003-06-10  3:57       ` Advanced Unit Damage Elijah Meeks
2003-06-10 14:13         ` Hans Ronne
2003-06-10 17:08           ` Downloading Xconq Elijah Meeks
2003-06-02 22:19   ` Elijah Meeks [this message]
2003-06-03 22:57     ` Getting the Treasury to Work and Other Issues Hans Ronne
2003-06-04  2:03       ` Doctrine, Plans, Tasks, Standing Orders Elijah Meeks
2003-06-04 17:28         ` Hans Ronne
2003-06-05  2:09           ` Jim Kingdon
2003-06-05 17:07           ` Setting Advanced Unit Size Elijah Meeks
2003-06-05 20:13             ` Hans Ronne
2003-06-08  6:37               ` Supply and AI Elijah Meeks
2003-06-08  9:00                 ` Jim Kingdon
2003-06-10 16:11                   ` website update Erik Jessen
2003-06-08 16:26                 ` Supply and AI Hans Ronne
2003-06-08 18:44                   ` Elijah Meeks
2003-06-08 20:01                     ` Hans Ronne
2003-06-10  1:51                       ` Elijah Meeks
2003-06-28 18:08                       ` New Game Elijah Meeks
2003-06-28 23:20                         ` Hans Ronne
2003-06-04 17:06       ` Occupant Protection Elijah Meeks
2003-06-04 17:13         ` Hans Ronne
2003-06-24 20:27   ` A Couple Questions Elijah Meeks
2003-06-24 20:43     ` Hans Ronne
2003-06-24 20:54       ` Elijah Meeks
2003-06-25 21:48         ` Hans Ronne

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