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From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Hans Ronne <hronne@telia.com>
Cc: xconq7@sources.redhat.com
Subject: Re: A Couple Questions
Date: Tue, 24 Jun 2003 20:54:00 -0000	[thread overview]
Message-ID: <20030624194129.9907.qmail@web13102.mail.yahoo.com> (raw)
In-Reply-To: <l03130300bb1e4916f74b@[212.181.162.155]>


> This was discussed on the list last year. If I
> remember correctly, the
> short answer is no. The change-type command is fully
> supported in the
> kernel, and also in the network code. However, the
> corresponding interface
> code is lacking. So until somebody writes it, there
> is no way to execute
> the command.

Ah ha.  That makes sense, because it doesn't complain
about any change-type settings, there just isn't any
change-typing to be done.

> There is no game that uses them, but I think they
> are fully functional.
> Opinions are part of the unit revolt code, and helps
> to decide to what side
> a unit defects. Only a handful of games currently
> use the revolt code, but
> I think it could be more widely used. Perhaps you
> should try it out? For
> details of how it works, see unit_revolt in run2.c
> (reading the kernel code
> is usually the best way to figure out a feature).

I'll take a look at it.

> * Weather, including temperature, winds and clouds.
> I think many users were
> unaware of this feature because it was only fully
> supported in the Mac
> interface. However, I added support in the tcltk
> code recently. For an
> example of a game that uses weather, se Napoleon
> (the base module, not the
> Austrian campaign).

I'm leary of utilizing clouds, simply because of how
they look.  Is there any way to improve their
appearance?  Is it in an imf somewhere?


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  reply	other threads:[~2003-06-24 20:43 UTC|newest]

Thread overview: 29+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-05-22 23:58 Problem With Unit Fire Elijah Meeks
2003-05-23  0:39 ` Hans Ronne
2003-05-23  4:35   ` Elijah Meeks
2003-05-23 19:11     ` Hans Ronne
2003-06-10  3:57       ` Advanced Unit Damage Elijah Meeks
2003-06-10 14:13         ` Hans Ronne
2003-06-10 17:08           ` Downloading Xconq Elijah Meeks
2003-06-02 22:19   ` Getting the Treasury to Work and Other Issues Elijah Meeks
2003-06-03 22:57     ` Hans Ronne
2003-06-04  2:03       ` Doctrine, Plans, Tasks, Standing Orders Elijah Meeks
2003-06-04 17:28         ` Hans Ronne
2003-06-05  2:09           ` Jim Kingdon
2003-06-05 17:07           ` Setting Advanced Unit Size Elijah Meeks
2003-06-05 20:13             ` Hans Ronne
2003-06-08  6:37               ` Supply and AI Elijah Meeks
2003-06-08  9:00                 ` Jim Kingdon
2003-06-10 16:11                   ` website update Erik Jessen
2003-06-08 16:26                 ` Supply and AI Hans Ronne
2003-06-08 18:44                   ` Elijah Meeks
2003-06-08 20:01                     ` Hans Ronne
2003-06-10  1:51                       ` Elijah Meeks
2003-06-28 18:08                       ` New Game Elijah Meeks
2003-06-28 23:20                         ` Hans Ronne
2003-06-04 17:06       ` Occupant Protection Elijah Meeks
2003-06-04 17:13         ` Hans Ronne
2003-06-24 20:27   ` A Couple Questions Elijah Meeks
2003-06-24 20:43     ` Hans Ronne
2003-06-24 20:54       ` Elijah Meeks [this message]
2003-06-25 21:48         ` Hans Ronne

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