From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Hans Ronne <hronne@telia.com>
Cc: xconq7@sources.redhat.com
Subject: Re: A Couple Questions
Date: Tue, 24 Jun 2003 20:54:00 -0000 [thread overview]
Message-ID: <20030624194129.9907.qmail@web13102.mail.yahoo.com> (raw)
In-Reply-To: <l03130300bb1e4916f74b@[212.181.162.155]>
> This was discussed on the list last year. If I
> remember correctly, the
> short answer is no. The change-type command is fully
> supported in the
> kernel, and also in the network code. However, the
> corresponding interface
> code is lacking. So until somebody writes it, there
> is no way to execute
> the command.
Ah ha. That makes sense, because it doesn't complain
about any change-type settings, there just isn't any
change-typing to be done.
> There is no game that uses them, but I think they
> are fully functional.
> Opinions are part of the unit revolt code, and helps
> to decide to what side
> a unit defects. Only a handful of games currently
> use the revolt code, but
> I think it could be more widely used. Perhaps you
> should try it out? For
> details of how it works, see unit_revolt in run2.c
> (reading the kernel code
> is usually the best way to figure out a feature).
I'll take a look at it.
> * Weather, including temperature, winds and clouds.
> I think many users were
> unaware of this feature because it was only fully
> supported in the Mac
> interface. However, I added support in the tcltk
> code recently. For an
> example of a game that uses weather, se Napoleon
> (the base module, not the
> Austrian campaign).
I'm leary of utilizing clouds, simply because of how
they look. Is there any way to improve their
appearance? Is it in an imf somewhere?
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next prev parent reply other threads:[~2003-06-24 20:43 UTC|newest]
Thread overview: 29+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-05-22 23:58 Problem With Unit Fire Elijah Meeks
2003-05-23 0:39 ` Hans Ronne
2003-05-23 4:35 ` Elijah Meeks
2003-05-23 19:11 ` Hans Ronne
2003-06-10 3:57 ` Advanced Unit Damage Elijah Meeks
2003-06-10 14:13 ` Hans Ronne
2003-06-10 17:08 ` Downloading Xconq Elijah Meeks
2003-06-02 22:19 ` Getting the Treasury to Work and Other Issues Elijah Meeks
2003-06-03 22:57 ` Hans Ronne
2003-06-04 2:03 ` Doctrine, Plans, Tasks, Standing Orders Elijah Meeks
2003-06-04 17:28 ` Hans Ronne
2003-06-05 2:09 ` Jim Kingdon
2003-06-05 17:07 ` Setting Advanced Unit Size Elijah Meeks
2003-06-05 20:13 ` Hans Ronne
2003-06-08 6:37 ` Supply and AI Elijah Meeks
2003-06-08 9:00 ` Jim Kingdon
2003-06-10 16:11 ` website update Erik Jessen
2003-06-08 16:26 ` Supply and AI Hans Ronne
2003-06-08 18:44 ` Elijah Meeks
2003-06-08 20:01 ` Hans Ronne
2003-06-10 1:51 ` Elijah Meeks
2003-06-28 18:08 ` New Game Elijah Meeks
2003-06-28 23:20 ` Hans Ronne
2003-06-04 17:06 ` Occupant Protection Elijah Meeks
2003-06-04 17:13 ` Hans Ronne
2003-06-24 20:27 ` A Couple Questions Elijah Meeks
2003-06-24 20:43 ` Hans Ronne
2003-06-24 20:54 ` Elijah Meeks [this message]
2003-06-25 21:48 ` Hans Ronne
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