From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 17477 invoked by alias); 24 Jun 2003 20:43:27 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 11931 invoked from network); 24 Jun 2003 19:41:30 -0000 Received: from unknown (HELO web13102.mail.yahoo.com) (216.136.174.147) by sources.redhat.com with SMTP; 24 Jun 2003 19:41:30 -0000 Message-ID: <20030624194129.9907.qmail@web13102.mail.yahoo.com> Received: from [64.168.26.176] by web13102.mail.yahoo.com via HTTP; Tue, 24 Jun 2003 12:41:29 PDT Date: Tue, 24 Jun 2003 20:54:00 -0000 From: Elijah Meeks Subject: Re: A Couple Questions To: Hans Ronne Cc: xconq7@sources.redhat.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2003/txt/msg00239.txt.bz2 > This was discussed on the list last year. If I > remember correctly, the > short answer is no. The change-type command is fully > supported in the > kernel, and also in the network code. However, the > corresponding interface > code is lacking. So until somebody writes it, there > is no way to execute > the command. Ah ha. That makes sense, because it doesn't complain about any change-type settings, there just isn't any change-typing to be done. > There is no game that uses them, but I think they > are fully functional. > Opinions are part of the unit revolt code, and helps > to decide to what side > a unit defects. Only a handful of games currently > use the revolt code, but > I think it could be more widely used. Perhaps you > should try it out? For > details of how it works, see unit_revolt in run2.c > (reading the kernel code > is usually the best way to figure out a feature). I'll take a look at it. > * Weather, including temperature, winds and clouds. > I think many users were > unaware of this feature because it was only fully > supported in the Mac > interface. However, I added support in the tcltk > code recently. For an > example of a game that uses weather, se Napoleon > (the base module, not the > Austrian campaign). I'm leary of utilizing clouds, simply because of how they look. Is there any way to improve their appearance? Is it in an imf somewhere? __________________________________ Do you Yahoo!? SBC Yahoo! DSL - Now only $29.95 per month! http://sbc.yahoo.com