From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 32362 invoked by alias); 5 Oct 2003 23:05:46 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 32352 invoked from network); 5 Oct 2003 23:05:45 -0000 Received: from unknown (HELO acaymail.tel-pacific.com) (203.88.255.16) by sources.redhat.com with SMTP; 5 Oct 2003 23:05:45 -0000 Received: from leonardo (i122072125.rivernet.com.au [203.122.72.125] (may be forged)) by acaymail.tel-pacific.com (8.12.8/8.12.8) with ESMTP id h95N66bC004564; Mon, 6 Oct 2003 09:06:07 +1000 Received: from garrone by leonardo with local (Exim 3.35 #1 (Debian)) id 1A6I6R-0000FC-00; Mon, 06 Oct 2003 09:15:51 +1000 Date: Mon, 06 Oct 2003 02:24:00 -0000 From: Peter Garrone To: Hans Ronne Cc: xconq7@sources.redhat.com Subject: Re: Xconq output files Message-ID: <20031005231551.GA908@leonardo> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i X-SW-Source: 2003/txt/msg00473.txt.bz2 Hi Hans The only comment I have is that suppose a game is saved, as save.xcq or with a specific name, when reloading the game, the "secret" directory has to be prepended, so .xconq has to be sought out in a possibly cluttered home directory to find these files again. Peter