From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 25322 invoked by alias); 15 Oct 2003 10:02:16 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 25314 invoked from network); 15 Oct 2003 10:02:15 -0000 Received: from unknown (HELO mail3.panix.com) (166.84.1.74) by sources.redhat.com with SMTP; 15 Oct 2003 10:02:15 -0000 Received: from panix5.panix.com (panix5.panix.com [166.84.1.5]) by mail3.panix.com (Postfix) with ESMTP id 5A8BB98380; Wed, 15 Oct 2003 06:02:15 -0400 (EDT) Received: (from kingdon@localhost) by panix5.panix.com (8.11.6p2-a/8.8.8/PanixN1.1) id h9FA2FW09278; Wed, 15 Oct 2003 06:02:15 -0400 (EDT) Date: Wed, 15 Oct 2003 11:35:00 -0000 Message-Id: <200310151002.h9FA2FW09278@panix5.panix.com> From: Jim Kingdon To: mcdonald@phy.cmich.edu Cc: xconq7@sources.redhat.com In-reply-to: (message from Eric McDonald on Tue, 14 Oct 2003 21:01:05 -0400 (EDT)) Subject: Re: Compound Terrain Effects References: X-SW-Source: 2003/txt/msg00508.txt.bz2 > (1) Are any gamers interested in playing game modules with > these compound effects? It might be kind of confusing (why am I seeing this unit and not that?), but the way to find out would be to implement it and start play-testing. Probably it would be OK, once the player got used to it.