public inbox for xconq7@sourceware.org
 help / color / mirror / Atom feed
From: Bruno Boettcher <bboett@adlp.org>
To: xconq7@sources.redhat.com
Subject: Re: Compound Terrain Effects
Date: Wed, 15 Oct 2003 14:52:00 -0000	[thread overview]
Message-ID: <20031015115916.GD5248@adlp.org> (raw)
In-Reply-To: <200310151146.h9FBki514188@panix5.panix.com>

On Wed, Oct 15, 2003 at 07:46:44AM -0400, Jim Kingdon wrote:
> In the standard game, armor has to spend an extra movement point to
> cross a river [1].  I was working on one game (maybe log.g?) in which
> it was even harder for armor to cross rivers.
yep was aware of that, still the impact of rivers is quite low, and only
as impedement... (nothing that couldn't be solved by building 'bridges',
    or for forrests 'roads' = lines of bases that only are there to
    simulate a road or bridge...)


> Having units located in a border rather than in a cell is going to be
> a big hassle (in terms of how movement, combat, and everything else
> works), so I'd be reluctant to go down that road.
yep forgot that they are allways located at a border... would have been
easier indeed if the rivers were inside the cells....


oh BTW would be nice to make the reply either to the list or to me
privately ;) i don't have a filter that takes out doubles....

-- 
ciao bboett
==============================================================
bboett@adlp.org
http://inforezo.u-strasbg.fr/~bboett
===============================================================

  reply	other threads:[~2003-10-15 11:59 UTC|newest]

Thread overview: 17+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-10-15  1:28 Eric McDonald
2003-10-15 10:02 ` Hans Ronne
2003-10-15 11:35 ` Jim Kingdon
2003-10-15 11:46   ` Bruno Boettcher
2003-10-15 11:59     ` Jim Kingdon
2003-10-15 14:52       ` Bruno Boettcher [this message]
2003-10-15 15:20       ` Border Terrain (was Re: Compound Terrain Effects) Eric McDonald
2003-10-15 15:43         ` Hans Ronne
2003-10-15 16:26           ` Eric McDonald
2003-10-27  2:55   ` Compound Terrain Effects Eric McDonald
2003-10-27  3:19     ` Erik Jessen
2003-10-27  4:57       ` Test Cases (was RE: Compound Terrain Effects) Eric McDonald
2003-10-27  8:09         ` Jim Kingdon
2003-10-27 14:53           ` Hans Ronne
2003-10-27 16:28           ` Erik Jessen
2003-10-27 23:38             ` Eric McDonald
2003-10-30 10:26               ` Hans Ronne

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=20031015115916.GD5248@adlp.org \
    --to=bboett@adlp.org \
    --cc=xconq7@sources.redhat.com \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for read-only IMAP folder(s) and NNTP newsgroup(s).