From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 2636 invoked by alias); 19 Nov 2003 23:13:56 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 2627 invoked from network); 19 Nov 2003 23:13:55 -0000 Received: from unknown (HELO web13108.mail.yahoo.com) (216.136.174.153) by sources.redhat.com with SMTP; 19 Nov 2003 23:13:55 -0000 Message-ID: <20031119231348.89073.qmail@web13108.mail.yahoo.com> Received: from [138.202.36.105] by web13108.mail.yahoo.com via HTTP; Wed, 19 Nov 2003 15:13:48 PST Date: Wed, 19 Nov 2003 23:37:00 -0000 From: Elijah Meeks Subject: Re: Rebuilding Units That Turn To: Eric McDonald Cc: xconq7@sources.redhat.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2003/txt/msg00813.txt.bz2 > Sure. You know how to climb down the damage ladder > (I do the > same thing with Bellum Aeternum city types, using a > chain of > wrecked-types), and now you want to climb back up. > > I think what we might need to address this issue is > the rest of > the change-type functionality implementation. I do > remember that > the time.g upgrade mechanism has been mentioned > several times. I > have not yet looked to see what that is, but maybe > it could be > useful to you until change-type is fully > implemented. Well, change-type definitely won't work, because then the player would have to manually input it into the interface (At least, that's how it was when I tried to implement it in Specula for Dragons), so I was thinking of simply using Build and then hp-to-build (I think that's the table name) to kill off the unit that builds it, leaving you with just one unit. How's upgrade work and is it easy to implement/use? __________________________________ Do you Yahoo!? Protect your identity with Yahoo! Mail AddressGuard http://antispam.yahoo.com/whatsnewfree