From: bboett@bboett.dyndns.org (Bruno Boettcher)
To: xconq7@sources.redhat.com
Subject: standing order
Date: Thu, 20 Nov 2003 16:29:00 -0000 [thread overview]
Message-ID: <20031120150945.GC20093@adlp.org> (raw)
hi,
playing lazily an xconq game with 3 friends, and once again hit the
wall against the standing orders wall...
unlike Brandon claims i don't do any micromanagment, and we are at
turn 273... now i have 15 cities producing armors and all those armors
converge (as sayd automaticly) and crossing oceans into the
battlefield.
i have setup resupply lines, but for the moment i switch the standing
orders each time i have a full contingent of armors, so again it would
really be nice to be able to tell 'if armor at 47,2 move-to
((46,2),(47,3),(46,1))'
also the fact to wait for completion, means :
if armor[15] at 46,1 move-to .....
or if armor,num=15 at would be nice
oh and BTW maybe i am a bad boy :D but seems the others still haven't
figured out how to use standing orders and i hear them mouse-clicking
as mad :D
it was sayd several times now that it seems that only very few people
use standard orders, but for me i would die if i hadn't them...
only their usage could be simplified... as for now i have to write
down the start and end points by hand, when putting the armors that
enter a troop transport i have to count by hand the num of cycles they
have to go into sentry etc. all stuff that could eventually be
simplified by the UI?
anyway its a great satisfaction to play general and see unfold a
winning strategy without hitting the mouse once :D
--
ciao bboett
==============================================================
bboett@adlp.org
http://inforezo.u-strasbg.fr/~bboett
===============================================================
reply other threads:[~2003-11-20 15:10 UTC|newest]
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