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From: bboett@bboett.dyndns.org (Bruno Boettcher)
To: xconq7@sources.redhat.com
Subject: standing order
Date: Thu, 20 Nov 2003 16:29:00 -0000	[thread overview]
Message-ID: <20031120150945.GC20093@adlp.org> (raw)

hi,

  playing lazily an xconq game with 3 friends, and once again hit the
  wall against the standing orders wall...

  unlike Brandon claims i don't do any micromanagment, and we are at
  turn 273... now i have 15 cities producing armors and all those armors
  converge (as sayd automaticly) and crossing oceans into the
  battlefield.

  i have setup resupply lines, but for the moment i switch the standing
  orders each time i have a full contingent of armors, so again it would
  really be nice to be able to tell 'if armor at 47,2 move-to
  ((46,2),(47,3),(46,1))' 

  also the fact to wait for completion, means :
  if armor[15] at 46,1 move-to .....
  or if armor,num=15 at  would be nice 

  oh and BTW maybe i am a bad boy :D but seems the others still haven't
  figured out how to use standing orders and i hear them mouse-clicking
  as mad :D

  it was sayd several times now that it seems that only very few people
  use standard orders, but for me i would die if i hadn't them...

  only their usage could be simplified... as for now i have to write
  down the start and end points by hand, when putting the armors that
  enter a troop transport i have to count by hand the num of cycles they
  have to go into sentry etc. all stuff that could eventually be
  simplified by the UI?

  anyway its a great satisfaction to play general and see unfold a
  winning strategy without hitting the mouse once :D

-- 
ciao bboett
==============================================================
bboett@adlp.org
http://inforezo.u-strasbg.fr/~bboett
===============================================================

                 reply	other threads:[~2003-11-20 15:10 UTC|newest]

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