From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 30389 invoked by alias); 20 Nov 2003 17:24:37 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 30381 invoked from network); 20 Nov 2003 17:24:36 -0000 Received: from unknown (HELO web40902.mail.yahoo.com) (66.218.78.199) by sources.redhat.com with SMTP; 20 Nov 2003 17:24:36 -0000 Message-ID: <20031120172436.27035.qmail@web40902.mail.yahoo.com> Received: from [217.163.5.253] by web40902.mail.yahoo.com via HTTP; Thu, 20 Nov 2003 18:24:36 CET Date: Thu, 20 Nov 2003 17:37:00 -0000 From: =?iso-8859-1?q?Jakob=20Ilves?= Subject: Re: One Hex Combat Resolution, and jeweled teeth To: Eric E Moore , "Brandon J. Van Every" Cc: xconq In-Reply-To: <878ymbvw9n.fsf@dyn006239.shef.ac.uk> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-SW-Source: 2003/txt/msg00858.txt.bz2 Hello Folks! Would it be OK to amend the standard game or rather, create an experimental variant of it where certain ground units defend a city until death from being captured (and where garrisson fighters prevent bombers to drop bombs on their city)? I would very strongly insist on having that feature made permanent into the standard game. (And Eric McDonald, Bellum Aetaernum could consider it too). I can have a quick stab at it this weekend! No, I don't have time to contribute to Xconq, it's Brandon's fault, he tricked me into it :-). My apologizes for a short email ;-). And no, this should not be taken as me getting back on the ground! --- Eric E Moore skrev: > "Brandon J. Van Every" writes: > > > From: Jakob Ilves [mailto:illvilja@yahoo.com] > >> [ Lines deleted, to save your precious time as a change ;- ] > > Do game developers and game players have easy ways of switching to > > whatever they prefer? Do different variants get played regularly? If > > not, why not? > > Yes, and Yes. I personally love this "variants" feature in GDL. I use it all the time and it has potential for enhancements. I try out most of the different kinds of features, at least in the standards game. ("Ice age" variant in standard.g is my fault. It was a tiny contribution of perhaps 20 lines of GDL code in order to create an intresting scenario and others refined it to limit down the number of nations to those living in cold areas. That's my way of doing development. I fly around like a vulture, let others do the inital efforts of 30000+ lines of code then I identify a place where I can add 20 lines which add value. It's fun being a open source scavanger... ;-) /IllvilJa the Orbiter ===== (Jakob Ilves) {http://www.geocities.com/illvilja} Höstrusk och grå moln - köp en resa till solen på Yahoo! Resor på adressen http://se.docs.yahoo.com/travel/index.html