From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 26915 invoked by alias); 7 Dec 2003 16:07:22 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 26908 invoked from network); 7 Dec 2003 16:07:21 -0000 Received: from unknown (HELO mail1.panix.com) (166.84.1.72) by sources.redhat.com with SMTP; 7 Dec 2003 16:07:21 -0000 Received: from panix5.panix.com (panix5.panix.com [166.84.1.5]) by mail1.panix.com (Postfix) with ESMTP id 46BF748767; Sun, 7 Dec 2003 11:07:21 -0500 (EST) Received: (from kingdon@localhost) by panix5.panix.com (8.11.6p2-a/8.8.8/PanixN1.1) id hB7G7Ld08163; Sun, 7 Dec 2003 11:07:21 -0500 (EST) Date: Sun, 07 Dec 2003 17:36:00 -0000 Message-Id: <200312071607.hB7G7Ld08163@panix5.panix.com> From: Jim Kingdon To: xconq7@sources.redhat.com In-reply-to: <0312071425140B.16811@thenilgiris.com> (message from Kenneth Gonsalves on Sun, 7 Dec 2003 14:25:14 +0530) Subject: Re: fighters fighting without ammo References: <0312071425140B.16811@thenilgiris.com> X-SW-Source: 2003/txt/msg00989.txt.bz2 > i play the modern game regularly. using fighters is becoming a > pia. If a fighter with ammo 2 attacks a cell with about 15 > occupants, it fires 15 times even though the ammo is exhausted after > the first two shots. The workaround is to use the "a" (attack) command which also lets you pick which of the 15 occupants you want to attack. But yeah, getting the default (overrun) behavior to work better would make sense. I suppose going through the library and setting material-to-attack along with consumption-per-attack might be one choice. The standard game is another game which sets consumption-per-attack and not material-to-attack.