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From: Elijah Meeks <elijahmeeks@yahoo.com>
To: xconq7@sources.redhat.com
Subject: Scalable Players on Set Games
Date: Tue, 09 Dec 2003 05:23:00 -0000	[thread overview]
Message-ID: <20031209004019.61077.qmail@web13126.mail.yahoo.com> (raw)
In-Reply-To: <Pine.LNX.4.44.0312032316400.19798-100000@leon.phy.cmich.edu>

Would it be possible to have a setting for gameplay
that collapse control of certain units onto less
players than are available for a game?  I ask this
because I'm going to write 2, 3 and 4 player versions
of Korea 2006 (It's got 5 playable sides), which, for
example in the 2-player, simply involves throwing all
the units in China/N. Korea into ChiKo and US/South
Korea/Japan under a USSoJa player.  Now, if I want
differentiation, I need to subdivide units into "South
Korean Army" and "US Carrier Group", which isn't so
much of a problem (I love making more units, one day
I'm going to run into the new unit limit, it's like
32,000, isn't it?) but I wonder how easy it would be
to implement a "Dynamic-Sides" option, that would base
the control of units on the number of players
attaching to a game.  I ask this because it's easier
to get one friend to play a game than four, and maybe
this would make certain multiplayer games more fun for
smaller groups.


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  reply	other threads:[~2003-12-09  0:40 UTC|newest]

Thread overview: 13+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-12-04  4:31 Miscellaneous Things Elijah Meeks
2003-12-04  8:43 ` Eric McDonald
2003-12-09  5:23   ` Elijah Meeks [this message]
2003-12-09 12:45     ` Scalable Players on Set Games Hans Ronne
2003-12-13  4:07       ` Eric McDonald
2003-12-05  2:04 ` Miscellaneous Things Bruno Boettcher
2003-12-05  2:19   ` Eric McDonald
2003-12-05  3:07 ` Stan Shebs
2003-12-05 20:23   ` Release philosophy (was: Re: Miscellaneous Things) Lincoln Peters
2003-12-05 23:41     ` Eric McDonald
2003-12-06  1:17       ` Hans Ronne
2003-12-06  4:54         ` Eric McDonald
2003-12-06  0:23   ` Miscellaneous Things Hans Ronne

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