From: Elijah Meeks <elijahmeeks@yahoo.com>
To: xconq7@sources.redhat.com
Subject: Scalable Players on Set Games
Date: Tue, 09 Dec 2003 05:23:00 -0000 [thread overview]
Message-ID: <20031209004019.61077.qmail@web13126.mail.yahoo.com> (raw)
In-Reply-To: <Pine.LNX.4.44.0312032316400.19798-100000@leon.phy.cmich.edu>
Would it be possible to have a setting for gameplay
that collapse control of certain units onto less
players than are available for a game? I ask this
because I'm going to write 2, 3 and 4 player versions
of Korea 2006 (It's got 5 playable sides), which, for
example in the 2-player, simply involves throwing all
the units in China/N. Korea into ChiKo and US/South
Korea/Japan under a USSoJa player. Now, if I want
differentiation, I need to subdivide units into "South
Korean Army" and "US Carrier Group", which isn't so
much of a problem (I love making more units, one day
I'm going to run into the new unit limit, it's like
32,000, isn't it?) but I wonder how easy it would be
to implement a "Dynamic-Sides" option, that would base
the control of units on the number of players
attaching to a game. I ask this because it's easier
to get one friend to play a game than four, and maybe
this would make certain multiplayer games more fun for
smaller groups.
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next prev parent reply other threads:[~2003-12-09 0:40 UTC|newest]
Thread overview: 13+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-12-04 4:31 Miscellaneous Things Elijah Meeks
2003-12-04 8:43 ` Eric McDonald
2003-12-09 5:23 ` Elijah Meeks [this message]
2003-12-09 12:45 ` Scalable Players on Set Games Hans Ronne
2003-12-13 4:07 ` Eric McDonald
2003-12-05 2:04 ` Miscellaneous Things Bruno Boettcher
2003-12-05 2:19 ` Eric McDonald
2003-12-05 3:07 ` Stan Shebs
2003-12-05 20:23 ` Release philosophy (was: Re: Miscellaneous Things) Lincoln Peters
2003-12-05 23:41 ` Eric McDonald
2003-12-06 1:17 ` Hans Ronne
2003-12-06 4:54 ` Eric McDonald
2003-12-06 0:23 ` Miscellaneous Things Hans Ronne
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