From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 24697 invoked by alias); 13 Dec 2003 16:21:28 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 24690 invoked from network); 13 Dec 2003 16:21:27 -0000 Received: from unknown (HELO mail1.panix.com) (166.84.1.72) by sources.redhat.com with SMTP; 13 Dec 2003 16:21:27 -0000 Received: from panix5.panix.com (panix5.panix.com [166.84.1.5]) by mail1.panix.com (Postfix) with ESMTP id 68CBA4879A; Sat, 13 Dec 2003 11:21:27 -0500 (EST) Received: (from kingdon@localhost) by panix5.panix.com (8.11.6p2-a/8.8.8/PanixN1.1) id hBDGLR809132; Sat, 13 Dec 2003 11:21:27 -0500 (EST) Date: Sat, 13 Dec 2003 20:02:00 -0000 Message-Id: <200312131621.hBDGLR809132@panix5.panix.com> From: Jim Kingdon To: xconq7@sources.redhat.com In-reply-to: (message from Hans Ronne on Sat, 13 Dec 2003 12:07:36 +0100) Subject: Re: fighters fighting without ammo References: <20031207181259.GG1378@adlp.org> X-SW-Source: 2003/txt/msg01028.txt.bz2 > I think an AI that goes for the jugular, i.e. attacks all enemy units > within sight would be much meaner. Probably so. Although I usually succeed by a flanking attack on the AI (generally on the very edge of the world), and an aggressive AI might just tend to throw its units even more away from where I'm attacking. > I think there would be a negative effect on performance, but I haven't > tested this rigourously. I wonder if it would be a good idea to put in some instrumentation for performance (like reporting times for "AI action-reaction code", "UI", and other such categories). Of course the tricky part is that the hot spots might vary by game, by whether one is early or late in the game, and any number of other variables. But subjectively it seems like I'm waiting more and more for xconq while the AI's move (I use sequential mode, because the game is easier if the AI's move first and use up their ACP's before I move).