From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 21318 invoked by alias); 18 Dec 2003 18:00:41 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 21311 invoked from network); 18 Dec 2003 18:00:40 -0000 Received: from unknown (HELO mail3.panix.com) (166.84.1.74) by sources.redhat.com with SMTP; 18 Dec 2003 18:00:40 -0000 Received: from panix5.panix.com (panix5.panix.com [166.84.1.5]) by mail3.panix.com (Postfix) with ESMTP id 317AA98585; Thu, 18 Dec 2003 13:00:40 -0500 (EST) Received: (from kingdon@localhost) by panix5.panix.com (8.11.6p2-a/8.8.8/PanixN1.1) id hBII0ec21815; Thu, 18 Dec 2003 13:00:40 -0500 (EST) Date: Fri, 19 Dec 2003 00:12:00 -0000 Message-Id: <200312181800.hBII0ec21815@panix5.panix.com> From: Jim Kingdon To: pgarrone@acay.com.au Cc: xconq7@sources.redhat.com In-reply-to: <20031217103541.GA1448@leonardo> (message from Peter Garrone on Wed, 17 Dec 2003 21:35:41 +1100) Subject: Re: pathfinding refueling References: <20031217103541.GA1448@leonardo> X-SW-Source: 2003/txt/msg01078.txt.bz2 > 3) The distance that the unit can receive the material is zero. This would mean that infantry and armor in the standard game would have no fuel material. Kind of a problem trying to pathfind them through a desert.