From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 18084 invoked by alias); 27 Jan 2004 13:28:55 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 4283 invoked from network); 27 Jan 2004 13:06:54 -0000 Received: from unknown (HELO acaymail.tel-pacific.com) (203.88.255.16) by sources.redhat.com with SMTP; 27 Jan 2004 13:06:55 -0000 Received: from leonardo (i022113021.rivernet.com.au [203.22.113.21]) by acaymail.tel-pacific.com (8.12.8/8.12.8) with ESMTP id i0RD7AdA004180 for ; Wed, 28 Jan 2004 00:07:11 +1100 Received: from garrone by leonardo with local (Exim 3.35 #1 (Debian)) id 1AlS4C-0000R4-00 for ; Tue, 27 Jan 2004 23:11:40 +1100 Date: Tue, 27 Jan 2004 13:28:00 -0000 From: Peter Garrone To: xconq7@sources.redhat.com Subject: occupant combat in standard game Message-ID: <20040127121139.GA1658@leonardo> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-SW-Source: 2004/txt/msg00069.txt.bz2 Hi, I am testing a hit/capture unit development so that if a unit is in a transport and it fights better out of it, then it seeks to dismount before attacking the target. Unfortunately with the standard game the infantry seems to like to attack cities straight out of the Dakotas. It seems very mobile and dynamic but is probably better if the combat-occupant is set less than the default of 100 for infantry in bombers, and infantry and armor in troopships. Then the pathfinding returns a path where they land on clear ground before attacking. e.g. (table occupant-combat ; Default: 100 (infantry bomber 50) (infantry t 50) (armor t 50) ) Peter