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* More Combat Options
@ 2004-05-11 16:23 Elijah Meeks
  2004-05-11 17:06 ` Hans Ronne
  2004-05-11 18:00 ` Eric McDonald
  0 siblings, 2 replies; 28+ messages in thread
From: Elijah Meeks @ 2004-05-11 16:23 UTC (permalink / raw)
  To: xconq7

Hey guys, I'm going to play squeaky wheel, now that I
see tables being produced eight a day and all these
new revisions to Xconq--3D units and 64-player, neural
net AIs and, and, and...

Okay, so maybe there haven't been too many additions
to Xconq, but I really think there should be a new
combat system, or at least a revision to the old one. 
If anything, I think there should be a global variable
with Type 1 Combat (Civilization-style), something
like, "Fight-Until-Death", so that if it's true, it
keeps working the way that it does now, but if false,
each combat action only has one effect.  It can
default to true, so there's no issue with current
games.

Any chance of this?

Anybody have any desire to make any major changes to
the combat system?

How are the neural nets and 3D units coming along?


	
		
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^ permalink raw reply	[flat|nested] 28+ messages in thread

end of thread, other threads:[~2004-06-06 21:53 UTC | newest]

Thread overview: 28+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2004-05-11 16:23 More Combat Options Elijah Meeks
2004-05-11 17:06 ` Hans Ronne
2004-05-11 20:19   ` Elijah Meeks
2004-05-11 20:57     ` Hans Ronne
2004-05-11 18:00 ` Eric McDonald
2004-05-11 20:21   ` Elijah Meeks
2004-05-12  2:05     ` Eric McDonald
2004-05-12  3:11       ` Hans Ronne
2004-05-13  1:21   ` Xconq issues that I've seen Elijah Meeks
2004-05-13  2:25     ` Eric McDonald
2004-05-13  2:41       ` mskala
2004-05-13  2:53       ` Elijah Meeks
2004-05-19 20:51       ` Elijah Meeks
2004-05-19 22:01         ` Hans Ronne
2004-05-19 22:55           ` Elijah Meeks
2004-05-19 23:34             ` Hans Ronne
2004-05-19 23:50               ` Elijah Meeks
2004-05-20  3:36                 ` Eric McDonald
2004-05-20  4:31                 ` Eric McDonald
2004-05-20 20:35                   ` AI Tweaking Elijah Meeks
2004-05-21  0:12                     ` Eric McDonald
2004-05-21  1:40                       ` Bug Report: Wreck Spawning While Occupant Elijah Meeks
2004-05-21  1:51                         ` Eric McDonald
2004-05-21  2:19                         ` mskala
2004-05-21  4:32                           ` Eric McDonald
2004-06-06  6:13                           ` Eric McDonald
2004-06-06 21:53                             ` Eric McDonald
2004-05-19 23:05           ` Xconq issues that I've seen Eric McDonald

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