From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 5547 invoked by alias); 19 May 2004 22:55:55 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 5539 invoked from network); 19 May 2004 22:55:53 -0000 Received: from unknown (HELO web13121.mail.yahoo.com) (216.136.174.83) by sourceware.org with SMTP; 19 May 2004 22:55:53 -0000 Message-ID: <20040519225553.39607.qmail@web13121.mail.yahoo.com> Received: from [67.170.221.152] by web13121.mail.yahoo.com via HTTP; Wed, 19 May 2004 15:55:53 PDT Date: Wed, 19 May 2004 22:55:00 -0000 From: Elijah Meeks Subject: Re: Xconq issues that I've seen To: Hans Ronne Cc: xconq7@sources.redhat.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg00351.txt.bz2 > Strange. Firing by the AI works fine in the > Magnuszew game, which is the > way to test the firing code. So there must be > something wrong with your > game. I suggest you compare it to Magnuszew > carefully and check if > something differs. Perhaps the enemy units are not > visible to the AI, or it > cannot hurt them with fire even if it hits them? In > either case it will not > fire. > > It would be useful to know what the units you think > should be firing are > doing instead (plan and tasks). I'm not familiar with using plans and tasks, so this could be the problem. Is there a plan or task for units meant to fire? (I suppose they would resemble artillery in a generic sense) Otherwise, there's no reason for the effect: -Acceptable targets are visible to the AI, and if you turn on AI logging, you can see that the AI plans to attack Air Wings with SAM Networks (SAM Networks are immobile, so there isn't even a chance that the unit uses up its ACP on some other task before it fires). There are similar reports for the carriers and fighter wings. Also, with See-All set to true, the behavior is the same. -If I order one of these units to fire, it blows the heck out of its target. Fighter Wings and Carriers are very powerful units in the game, capable of destroying all types of units. SAM Networks can only fire on Fighter Wings and Carriers, but when I order them to do so, it works fine. -There is a terrain issue with Carriers firing at targets on land, one that I haven't figured out yet, but this prevents me from attacking land targets with Carriers, not just the AI. The AI, as far as I've seen, doesn't use the Fire command with these units. I've noticed that the AI doesn't like to use artillery in the Modern version of the classic game, maybe this is similar? I'll take a look at Magnuszew and see how things are different. > Just change the area size. For example: > > (area 60 30) > > when changed to: > > (area 30 30) > > will crop the map to the left half of the original > map. Thanks. Is there any way to crop around the center portion of the map? Or from the right/top/bottom? __________________________________ Do you Yahoo!? Yahoo! Domains – Claim yours for only $14.70/year http://smallbusiness.promotions.yahoo.com/offer