From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 21943 invoked by alias); 20 May 2004 20:35:15 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 21911 invoked from network); 20 May 2004 20:35:14 -0000 Received: from unknown (HELO web13121.mail.yahoo.com) (216.136.174.83) by sourceware.org with SMTP; 20 May 2004 20:35:14 -0000 Message-ID: <20040520203514.71682.qmail@web13121.mail.yahoo.com> Received: from [67.170.221.152] by web13121.mail.yahoo.com via HTTP; Thu, 20 May 2004 13:35:14 PDT Date: Thu, 20 May 2004 20:35:00 -0000 From: Elijah Meeks Subject: AI Tweaking To: xconq7@sources.redhat.com In-Reply-To: <1085027393.1485.125.camel@localhost.localdomain> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg00360.txt.bz2 Does anyone have any advice on how to reduce the number of units the AI sets to exploratory reserve and/or how to make the AI more aggressive? Also, it seems to be feast or famine with the AI build decisions for me. Either the AI builds the same unit in vast quantities or it builds nothing. So, anyone have any experience with tweaking the build-times/material costs to make a unit more attractive to the AI? __________________________________ Do you Yahoo!? Yahoo! Domains – Claim yours for only $14.70/year http://smallbusiness.promotions.yahoo.com/offer