From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 21072 invoked by alias); 22 May 2004 17:14:39 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 20986 invoked from network); 22 May 2004 17:14:38 -0000 Received: from unknown (HELO web13122.mail.yahoo.com) (216.136.174.126) by sourceware.org with SMTP; 22 May 2004 17:14:38 -0000 Message-ID: <20040522171437.31216.qmail@web13122.mail.yahoo.com> Received: from [67.170.221.152] by web13122.mail.yahoo.com via HTTP; Sat, 22 May 2004 10:14:37 PDT Date: Sat, 22 May 2004 17:14:00 -0000 From: Elijah Meeks Subject: Re: Curses and SDL apps for Windows and MacOS To: Hans Ronne Cc: xconq7@sources.redhat.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg00386.txt.bz2 > The SDL interface is much faster than the TCL > interface, which is one > reason why it gives a smoother player experience. Boy, that's the truth. I conquered Japan last night, and it was pretty fun, even though the interface is in such a primitive state. I'm amazed to see how quickly turns are carried out in SDL, and it seems like there's all the functionality behind the scenes, is that the case? After playing around with Korea 2006, I opened Specula (The -g does work), which I assumed required a lot of hardware because it had 800 sides and 4.2 million units, is playable and fun on a laptop. > As for customizing the > interface, anything is possible. But there is a lot > of work to do just to > get it into a playable shape. I know this is pretty low on the list. But for when it is feasible, even if it was simple tiling or just selecting a color scheme, I think it'd add immeasureably to the game. Can you load saved games from the command-line? __________________________________ Do you Yahoo!? Yahoo! Domains – Claim yours for only $14.70/year http://smallbusiness.promotions.yahoo.com/offer