From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 13365 invoked by alias); 23 May 2004 22:42:46 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 13351 invoked from network); 23 May 2004 22:42:43 -0000 Received: from unknown (HELO web13121.mail.yahoo.com) (216.136.174.83) by sourceware.org with SMTP; 23 May 2004 22:42:43 -0000 Message-ID: <20040523224243.3623.qmail@web13121.mail.yahoo.com> Received: from [67.170.221.152] by web13121.mail.yahoo.com via HTTP; Sun, 23 May 2004 15:42:43 PDT Date: Sun, 23 May 2004 22:42:00 -0000 From: Elijah Meeks Subject: Re: Curses and SDL apps for Windows and MacOS To: Hans Ronne , Stan Shebs Cc: xconq7@sources.redhat.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg00403.txt.bz2 > Great. I haven't done anything to the SDL interface > since I made it build > under MacOS. But I don't think it would take that > much to get it into a > playable shape. Or perhaps I should say more > playable, since Elijah was > able to finish a game. I never tried that myself, > yet. I'm in love with SDL. I keep trying to find more excuses to play games in SDL. (I take back everything I said about updating the TCK/TK interface, I can wait for SDL) How many commands are implemented? What's missing functionality-wise? The way it runs right now, sans animations, might be a good option, at least for AI turns. Not a default, of course, but I could see some times when it would be useful. __________________________________ Do you Yahoo!? Yahoo! Domains – Claim yours for only $14.70/year http://smallbusiness.promotions.yahoo.com/offer