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From: Elijah Meeks <elijahmeeks@yahoo.com>
To: xconq7@sources.redhat.com
Subject: Overwatch and Counterbattery?
Date: Wed, 26 May 2004 21:00:00 -0000	[thread overview]
Message-ID: <20040526210028.61091.qmail@web13125.mail.yahoo.com> (raw)
In-Reply-To: <l03130300bcd98b98f2ce@[212.181.162.155]>


Does Xconq have any support for fire-protection? 
Specifically, I'm thinking of two forms, the one being
firing upon a unit that comes within range, which as I
understand it is called Overwatch in the various
turn-based games I've played.  The other would be
firing on a unit after that unit has fired, which is
basically Counterbattery fire.  The latter has
something to do with being made aware of a unit, but I
think for Xconq purposes, setting a table such as
uu-protection-fire-chance which would define the
percent chance that u1 will fire on u2 if u2 fires and
is in range.  This would produce the same effect, I
think, as to break down an admittedly more realistic,
but likely more complicated system of determining a
unit's threat level on-the-fly or simply having units
expend ACP/material firing on the first unit to get
close to them (An effect that could be achieved with
the proposed table by saying u1 u* 100).

Elijah


	
		
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  reply	other threads:[~2004-05-26 21:00 UTC|newest]

Thread overview: 13+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-05-24  3:45 bug in infantry building a base which is already started Jim Kingdon
2004-05-24 20:00 ` Eric McDonald
2004-05-25  3:33 ` Eric McDonald
2004-05-25 21:53   ` Hans Ronne
2004-05-25 22:02     ` Hans Ronne
2004-05-25 22:27       ` Eric McDonald
2004-05-25 23:14         ` Hans Ronne
2004-05-25 23:28           ` Eric McDonald
2004-05-26  0:00             ` Hans Ronne
2004-05-26 21:00               ` Elijah Meeks [this message]
2004-05-26 21:35                 ` Overwatch and Counterbattery? Hans Ronne
2004-05-27  2:17                   ` Eric McDonald
2004-05-25 22:14     ` bug in infantry building a base which is already started Eric McDonald

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