Material-to-fire, which is just a check to keep a unit from firing if it does not have a certain number of materials, works just fine. Consumption-per-fire, which is supposed to consume a set number of materials per fired shot, does not work. You can see this in the attached scenario, which is a modification of monster.g with a consumption-per-fire table that should cause a monster to use up 4 "test" materials with each fire. __________________________________ Do you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger. http://messenger.yahoo.com/