From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Hans Ronne <hronne@comhem.se>, Eric McDonald <mcdonald@phy.cmich.edu>
Cc: xconq7@sources.redhat.com
Subject: Re: Consumption-per-fire?
Date: Sat, 05 Jun 2004 15:57:00 -0000 [thread overview]
Message-ID: <20040605155704.41640.qmail@web13126.mail.yahoo.com> (raw)
In-Reply-To: <l03130300bce7882c4931@[212.181.162.155]>
> I also do this, mainly to force the AI to use fire
> instead of attacks when
> possible. However, there is one case where a firing
> unit has to use melee
> attack and that is if it is attacked, survives and
> then counterattacks.
> Which is certainly a possible scenario. Think of
> Tennyson's Light Brigade
> actually reaching the Russian guns with ensuing
> hand-to-hand combat in the
> trenches.
I can think of a number of examples, though maybe it's
a question of scale:
Special attacks like a dragon's flaming breath - You
only want the unit to use it once in a while. Its
attack is great, but its special attack (Its 'fire')
is even better. This is what I was working on when I
ran into this problem.
Soldiers/Police/Warriors with long-range weapons who
run out of ammunition - In this case they've got a
hand-to-hand attack using their bayonets/billy
clubs/swords once they run out of bullets or arrows.
Pre-Civil War musketry - Fire and then bayonet charge.
I understand that the AI may not be able to pull off
all these cases, but it deals fine with the first one
(The special attack) and that's all I need it to do.
However, I still see the right-click problem that I
reported.
Hans, in consumption2, when you right click on an
enemy unit with a unit selected that's run out of
ammo, it attacks normally? For me, when I right-click
on survey mode or left-click on move mode, and it's a
unit that's run out of 'test', it shows the fire
animation and always reports a miss. Can anyone else
test this and tell me if they see this effect?
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next prev parent reply other threads:[~2004-06-05 15:57 UTC|newest]
Thread overview: 35+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-05-30 2:52 build doctrine question/bug? Tom Schaub
2004-05-30 3:28 ` Eric McDonald
2004-06-02 20:30 ` Consumption-per-fire? Elijah Meeks
2004-06-04 21:44 ` Consumption-per-fire? Hans Ronne
2004-06-04 22:15 ` Consumption-per-fire? Elijah Meeks
2004-06-04 22:50 ` Consumption-per-fire? Hans Ronne
2004-06-04 23:04 ` Consumption-per-fire? Elijah Meeks
2004-06-04 23:19 ` Consumption-per-fire? Eric McDonald
2004-06-05 3:37 ` Consumption-per-fire? Elijah Meeks
2004-06-05 4:22 ` Consumption-per-fire? Eric McDonald
2004-06-05 8:11 ` Consumption-per-fire? Hans Ronne
2004-06-05 8:22 ` Consumption-per-fire? Hans Ronne
2004-06-05 13:10 ` Consumption-per-fire? Eric McDonald
2004-06-05 15:03 ` Consumption-per-fire? Hans Ronne
2004-06-05 15:57 ` Elijah Meeks [this message]
2004-06-05 17:05 ` Consumption-per-fire? Hans Ronne
2004-06-05 18:37 ` Overrun actions (was: Consumption-per-fire?) Hans Ronne
2004-06-05 22:30 ` Elijah Meeks
2004-06-05 22:54 ` Jim Kingdon
2004-06-06 0:31 ` Hans Ronne
2004-06-06 0:59 ` Elijah Meeks
2004-06-06 2:21 ` Hans Ronne
2004-06-06 6:17 ` Eric McDonald
2004-06-06 7:39 ` Hans Ronne
2004-06-06 13:33 ` Eric McDonald
2004-06-05 17:15 ` Consumption-per-fire? Eric McDonald
2004-06-05 19:30 ` Consumption-per-fire? Hans Ronne
2004-06-06 6:32 ` Consumption-per-fire? Eric McDonald
2004-06-06 4:34 ` Consumption-per-fire? mskala
2004-06-06 6:52 ` Consumption-per-fire? Eric McDonald
2004-06-06 7:13 ` Consumption-per-fire? Lincoln Peters
2004-06-05 7:05 ` Consumption-per-fire? Hans Ronne
2004-06-04 23:12 ` Consumption-per-fire? Eric McDonald
2004-06-04 22:22 ` build doctrine question/bug? Hans Ronne
2004-06-05 17:08 ` Hans Ronne
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