* New game by Elijah Meeks @ 2004-06-08 1:11 Hans Ronne 2004-06-08 23:28 ` Elijah Meeks 0 siblings, 1 reply; 6+ messages in thread From: Hans Ronne @ 2004-06-08 1:11 UTC (permalink / raw) To: xconq7 I have checked in Elijah's new Second Korean War game. A complex game set in the near future. Highly recommended. Hans ^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: New game by Elijah Meeks 2004-06-08 1:11 New game by Elijah Meeks Hans Ronne @ 2004-06-08 23:28 ` Elijah Meeks 2004-06-09 20:04 ` Withdraw Bug Elijah Meeks 0 siblings, 1 reply; 6+ messages in thread From: Elijah Meeks @ 2004-06-08 23:28 UTC (permalink / raw) To: xconq7 Korea 2006 (For lack of a better name, I'm open to suggestions) is meant to be a mix of serious wargame and fun, grand strategy. Units are purchased in one turn, from a pool of points, which is unrealistic on the part of carriers and other warships, but I think it makes for better gameplay. Units are reduced in effectiveness through combat and can be refitted or reinforced. In the base module, everyone has access to every unit (Except for the skipjet and the pave low helicopter, which aren't available yet) while in Korea 2006 Japan and the USA have significantly better tech than the other nations. There is no tech advancement, given the time scale of the game, though I plan to introduce it for later games using this system as well as the base module. Known issues: The AI will not build anything unless it has Modern Surface tech. I don't know why but you can see this by changing the side data for the first entry on starting tech from '-2' to '0'. The AI will not reinforce or refit its combat units. This isn't so bad, because these actions cost points and, when supply rules are on, render a unit unable to attack in that round. It actually proves to be a legitimate strategy to save all your purchase points to buy new units and let your combat units die on the front. This may change, though, when experience comes into play. The AI doesn't deal well with ZOC. Again, this isn't so bad, except an AI turn will take longer and rather than attack a blocking unit, it'll just let the unit go to reserve. This is why ZOC is just an option. I think the game plays better with ZOC, because stalled AI units still defend, so it makes the AI more conservative rather than crippled. Occasionally the game will hang. This is bad. I don't know why, but when it happens and you jumpt to design mode, the side on whose turn the game has hung will have a unit with 1/0 ACP or 7/0 ACP and when you delete it, the game goes back to normal. I don't know why it does this, but fortunately it's rare. Otherwise, I'm pretty happy with it and I'd love to hear what people think of it. I'd especially appreciate word on any gameplay/design bugs. __________________________________ Do you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger. http://messenger.yahoo.com/ ^ permalink raw reply [flat|nested] 6+ messages in thread
* Withdraw Bug 2004-06-08 23:28 ` Elijah Meeks @ 2004-06-09 20:04 ` Elijah Meeks 2004-06-11 6:50 ` Hans Ronne 0 siblings, 1 reply; 6+ messages in thread From: Elijah Meeks @ 2004-06-09 20:04 UTC (permalink / raw) To: xconq7 Units that are forced to retreat with the withdraw-chance-per-attack table can cause a game to freeze. This was the problem with Korea 2006. I suspect it's a combination of this table with ZOC and/or wreck-typing, and will do some more testing to find out. __________________________________ Do you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger. http://messenger.yahoo.com/ ^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: Withdraw Bug 2004-06-09 20:04 ` Withdraw Bug Elijah Meeks @ 2004-06-11 6:50 ` Hans Ronne 2004-06-11 23:31 ` Elijah Meeks 0 siblings, 1 reply; 6+ messages in thread From: Hans Ronne @ 2004-06-11 6:50 UTC (permalink / raw) To: Elijah Meeks; +Cc: xconq7 >Units that are forced to retreat with the >withdraw-chance-per-attack table can cause a game to >freeze. This was the problem with Korea 2006. I >suspect it's a combination of this table with ZOC >and/or wreck-typing, and will do some more testing to >find out. Excellent. If you can pin down exactly what combination of factors that triggers the bug it will be much easier to fix. Hans ^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: Withdraw Bug 2004-06-11 6:50 ` Hans Ronne @ 2004-06-11 23:31 ` Elijah Meeks 2004-06-11 23:37 ` Appropriating Abandonware Graphics Elijah Meeks 0 siblings, 1 reply; 6+ messages in thread From: Elijah Meeks @ 2004-06-11 23:31 UTC (permalink / raw) To: Hans Ronne; +Cc: xconq7 I'm having no luck producing this error in a smaller game. It looks like, within Korea 2006, it happens when a unit is wrecked, and that wreck-type checks and receives a true from the withdraw-chance table AND the cell it is supposed to withdraw into is in an enemy ZOC while it is in a ZOC. The unit ends up with 1/0 ACP or 5/0 ACP or 7/0 ACP (Why it varies doesn't seem to be apparent). I've pulled out the auto-withdraw from Korea 2006, and it wasn't that big a feature, so this isn't a high-priority bug. --- Hans Ronne <hronne@comhem.se> wrote: > >Units that are forced to retreat with the > >withdraw-chance-per-attack table can cause a game > to > >freeze. This was the problem with Korea 2006. I > >suspect it's a combination of this table with ZOC > >and/or wreck-typing, and will do some more testing > to > >find out. > > Excellent. If you can pin down exactly what > combination of factors that > triggers the bug it will be much easier to fix. > > Hans > > __________________________________ Do you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger. http://messenger.yahoo.com/ ^ permalink raw reply [flat|nested] 6+ messages in thread
* Appropriating Abandonware Graphics 2004-06-11 23:31 ` Elijah Meeks @ 2004-06-11 23:37 ` Elijah Meeks 0 siblings, 0 replies; 6+ messages in thread From: Elijah Meeks @ 2004-06-11 23:37 UTC (permalink / raw) To: xconq7 Less a technical than a legal question, does anyone know an official position on use of abandonware for open source projects? On the-underdogs.org, there's Master of Magic and People's General, both of which have a slew of graphics that I'd like to use and, I think, would be useful for other designers. I assume it's verboten, but I've never heard about it one way or the other. __________________________________ Do you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger. http://messenger.yahoo.com/ ^ permalink raw reply [flat|nested] 6+ messages in thread
end of thread, other threads:[~2004-06-11 23:37 UTC | newest] Thread overview: 6+ messages (download: mbox.gz / follow: Atom feed) -- links below jump to the message on this page -- 2004-06-08 1:11 New game by Elijah Meeks Hans Ronne 2004-06-08 23:28 ` Elijah Meeks 2004-06-09 20:04 ` Withdraw Bug Elijah Meeks 2004-06-11 6:50 ` Hans Ronne 2004-06-11 23:31 ` Elijah Meeks 2004-06-11 23:37 ` Appropriating Abandonware Graphics Elijah Meeks
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