From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Hans Ronne <hronne@comhem.se>
Cc: xconq7@sources.redhat.com
Subject: Re: Withdraw Bug
Date: Fri, 11 Jun 2004 23:31:00 -0000 [thread overview]
Message-ID: <20040611233137.41416.qmail@web13124.mail.yahoo.com> (raw)
In-Reply-To: <l03130302bcef05d1a07c@[212.181.162.155]>
I'm having no luck producing this error in a smaller
game. It looks like, within Korea 2006, it happens
when a unit is wrecked, and that wreck-type checks and
receives a true from the withdraw-chance table AND the
cell it is supposed to withdraw into is in an enemy
ZOC while it is in a ZOC. The unit ends up with 1/0
ACP or 5/0 ACP or 7/0 ACP (Why it varies doesn't seem
to be apparent).
I've pulled out the auto-withdraw from Korea 2006, and
it wasn't that big a feature, so this isn't a
high-priority bug.
--- Hans Ronne <hronne@comhem.se> wrote:
> >Units that are forced to retreat with the
> >withdraw-chance-per-attack table can cause a game
> to
> >freeze. This was the problem with Korea 2006. I
> >suspect it's a combination of this table with ZOC
> >and/or wreck-typing, and will do some more testing
> to
> >find out.
>
> Excellent. If you can pin down exactly what
> combination of factors that
> triggers the bug it will be much easier to fix.
>
> Hans
>
>
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next prev parent reply other threads:[~2004-06-11 23:31 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-06-08 1:11 New game by Elijah Meeks Hans Ronne
2004-06-08 23:28 ` Elijah Meeks
2004-06-09 20:04 ` Withdraw Bug Elijah Meeks
2004-06-11 6:50 ` Hans Ronne
2004-06-11 23:31 ` Elijah Meeks [this message]
2004-06-11 23:37 ` Appropriating Abandonware Graphics Elijah Meeks
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