From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 31751 invoked by alias); 4 Jul 2004 00:55:14 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 31723 invoked from network); 4 Jul 2004 00:55:13 -0000 Received: from unknown (HELO mail1.panix.com) (166.84.1.72) by sourceware.org with SMTP; 4 Jul 2004 00:55:13 -0000 Received: from panix5.panix.com (panix5.panix.com [166.84.1.5]) by mail1.panix.com (Postfix) with ESMTP id E0F9A48727; Sat, 3 Jul 2004 20:55:12 -0400 (EDT) Received: (from kingdon@localhost) by panix5.panix.com (8.11.6p2-a/8.8.8/PanixN1.1) id i640tDx17333; Sat, 3 Jul 2004 20:55:13 -0400 (EDT) Date: Sun, 04 Jul 2004 01:14:00 -0000 Message-Id: <200407040055.i640tDx17333@panix5.panix.com> From: Jim Kingdon To: hcobb@io.com Cc: xconq7@sources.redhat.com In-reply-to: <2465.68.126.82.218.1088896685.squirrel@webmail.io.com> (hcobb@io.com) Subject: Re: Just say no to bungee paratroopers. References: <1088896371.19592.ezmlm@sources.redhat.com> <2465.68.126.82.218.1088896685.squirrel@webmail.io.com> X-SW-Source: 2004/txt/msg00632.txt.bz2 > I've gotten rather tired of the bungee paratrooper trick of having a > bomber fly around somebody's coastline capturing towns with the same > infantry unit over and over again Yes. I'm quite a heavy user of that trick, but I'll agree that it throws off the game balance. I suppose if my opponents (currently AIs) were better at keeping enough fighters around to shoot down said bombers, it wouldn't seem so lopsided, but the AI isn't smart enough to do this with enough consistency. > If you capture something and you can fit inside it then you move in as > part of the capture. Sounds fair. Note that this also brings up new possibilities, for example an armor captures a coast town with their first ACP, and then uses their second ACP to capture a town one in from the coast. I'm not sure whether this is good or bad. However, what really makes the bungee paratrooper trick powerful is the failure case, so we'll proceed to that one: > If you attempt to capture something from inside a transport and you fail > then you drop out on the ground or sea under the transport as you're > pushed back. Well, if the goal is to make attacking from a transport harder, this would have that effect. It would put a premium on finding a beachhead, so you can land your infantry/armor, rather than just attacking from a transport ship (or bomber which is over water). I kind of suspect the show-stopper here would be the AI. Unless it is smart enough to look for beachheads, this change might make the AI even less of a contender than it is now.