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From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Christopher Wood <cwood@cs.pdx.edu>, xconq7@sources.redhat.com
Subject: Re: xConq alternate combat engine project
Date: Mon, 05 Jul 2004 04:58:00 -0000	[thread overview]
Message-ID: <20040705033306.44622.qmail@web13121.mail.yahoo.com> (raw)
In-Reply-To: <Pine.GSO.4.58.0407032021080.21899@sirius.cs.pdx.edu>


 
> The basic plan would be to have three parts of the
> army. A center or
> vanguard and two wings. You would then place the
> units in the container
> as you want within the three areas. Then there would
> be a limited option
> of tactics that could be carried out. For example a
> simple one would be
> have your center defend and overpower your wings to
> destroy the enemy
> wings. Then when their wings are destroyed you crush
> their center, like
> Cannae for example. With my knowledge of c and
> programming in it I am
> fairly sure I can work out a text based system to do
> this. As something
> else to look at, both Damian and me are working on a
> graphics course
> this term as well. An idea would be to make a very
> basic open gl
> interface.

I think this is a great idea, and I hope you guys pull
it off.  I designed a system very similar to this for
and you're welcome to cull whatever you can use from
the old project site:

http://castironlife.sourceforge.net/combat/

I call my wings 'flanks' and I include a Reserve and,
later with technological advances, an Aircraft and a
Long Range Artillery box, but otherwise the basic
inspiration is the same.

Good luck and welcome aboard!




	
		
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  parent reply	other threads:[~2004-07-05  3:33 UTC|newest]

Thread overview: 17+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-07-04  0:05 Ramsey
2004-07-04  0:24 ` Eric McDonald
2004-07-05 19:17   ` Christopher Wood
2004-07-05 20:18     ` Christopher Wood
2004-07-05 20:27     ` Eric McDonald
2004-07-05 20:44     ` Question on combat procedures Christopher Wood
2004-07-05 20:54       ` Eric McDonald
2004-07-05 21:25       ` Jim Kingdon
2004-07-05 22:12       ` Hans Ronne
2004-07-04  0:30 ` xConq alternate combat engine project Eric McDonald
2004-07-04  0:38   ` Eric McDonald
2004-07-04  0:45     ` Hans Ronne
2004-07-04  3:39   ` Christopher Wood
2004-07-04  5:22     ` Christopher Wood
2004-07-05  4:58     ` Elijah Meeks [this message]
2004-07-05 20:11       ` Christopher Wood
2004-07-04  0:43 ` Hans Ronne

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