From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: xconq7@sources.redhat.com
Subject: Re: AWLS: Korea 2006
Date: Sun, 11 Jul 2004 04:16:00 -0000 [thread overview]
Message-ID: <20040711014748.86900.qmail@web13126.mail.yahoo.com> (raw)
In-Reply-To: <40F0622F.6070504@phy.cmich.edu>
--- Eric McDonald <mcdonald@phy.cmich.edu> wrote:
> I did some playing on the updated Korean War game
> earlier. It seems that
> the American/S. Korean/Japanese alliance is now
> quite a bit stronger and
> more aggressive. The N. Koreans and Chinese have a
> much tougher slog
> than last time I played.
Try it with the Aggressive China option, where half
the Chinese military just happens to be stationed on
the PRC/DPRK border. I find that option, along with
turning off the American support, to make for a tough
game as Japan. Of course, the American AI doesn't
send the Nimitz in, just the surface vessels, but if I
can't figure out why, I'll station it closer, until it
finally takes advantage of it.
> One thing that I noticed is that, for some reason,
> N. Korean armor
> cannot attack S. Korean armor, or so it seemed. Made
> it a bit of a
> nightmare trying to contain the S. Korean armor
> without taking massive
> infantry casualties.
I just looked through awls-rules.g and noticed that
the following line:
(armor-types armor-types 3)
was missing from the acp-to-attack table. I'll check
in a fix tonight.
> Aside from this
> problem (and some issues with ZOC's being exerted by
> unseen units, which
> is a Xconq problem, not a game module problem), the
> game seemed to be
> quite fun.
I'm glad you liked it. The next one will be a ground
war between Russia and China, which should pose less
problems with the AI.
Elijah
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next prev parent reply other threads:[~2004-07-11 1:47 UTC|newest]
Thread overview: 56+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <1088896371.19592.ezmlm@sources.redhat.com>
2004-07-03 23:21 ` Just say no to bungee paratroopers Henry J. Cobb
2004-07-03 23:55 ` Eric McDonald
2004-07-04 0:55 ` Hans Ronne
2004-07-04 1:39 ` Eric McDonald
2004-07-04 3:17 ` Hans Ronne
2004-07-04 1:14 ` Jim Kingdon
2004-07-04 3:37 ` Henry J. Cobb
2004-07-04 6:13 ` Henry J. Cobb
2004-07-04 15:13 ` Hans Ronne
2004-07-04 18:01 ` Jim Kingdon
2004-07-04 21:38 ` Hans Ronne
2004-07-04 21:57 ` mskala
2004-07-05 3:30 ` Hans Ronne
2004-07-09 1:17 ` Henry J. Cobb
[not found] ` <40EDFCDE.9000902@phy.cmich.edu>
2004-07-09 3:37 ` Henry J. Cobb
[not found] ` <40EEAD66.50109@phy.cmich.edu>
2004-07-09 16:02 ` Henry J. Cobb
2004-07-09 16:10 ` Hans Ronne
2004-07-10 4:38 ` Henry J. Cobb
2004-07-12 1:25 ` Carrier groups Henry J. Cobb
2004-07-12 3:27 ` Hans Ronne
2004-07-12 7:00 ` Henry J. Cobb
2004-07-09 16:47 ` Just say no to bungee paratroopers Jim Kingdon
2004-07-09 16:54 ` Elijah Meeks
2004-07-09 17:00 ` Wrecking Issues Elijah Meeks
2004-07-09 17:16 ` Eric McDonald
2004-07-10 21:40 ` Eric McDonald
2004-07-09 17:45 ` AI Help Elijah Meeks
2004-07-09 18:15 ` Hans Ronne
2004-07-09 18:26 ` Eric McDonald
2004-07-09 19:03 ` Elijah Meeks
2004-07-09 19:45 ` Side Selection Bugs Elijah Meeks
2004-07-09 19:46 ` Hans Ronne
2004-07-11 1:47 ` AWLS: Korea 2006 Eric McDonald
2004-07-11 4:16 ` Elijah Meeks [this message]
2004-07-13 2:40 ` More Feedback on " Eric McDonald
2004-07-13 3:48 ` Elijah Meeks
2004-07-13 4:42 ` Eric McDonald
2004-07-13 17:20 ` Elijah Meeks
2004-07-13 17:28 ` Combat result tracking? Elijah Meeks
2004-07-13 17:46 ` Eric McDonald
2004-07-13 18:10 ` Hans Ronne
2004-07-13 18:57 ` Eric McDonald
2004-07-13 19:10 ` Elijah Meeks
2004-07-13 20:23 ` Eric McDonald
2004-07-13 23:08 ` AI Motivation for non-combat units Elijah Meeks
2004-07-14 0:33 ` Hans Ronne
2004-07-13 23:01 ` Combat result tracking? Hans Ronne
2004-07-14 1:04 ` Skeezics Boondoggle
2004-07-14 1:20 ` Eric McDonald
2004-07-14 15:27 ` Counterfire Elijah Meeks
2004-07-15 16:04 ` Counterfire Eric McDonald
2004-07-11 9:44 ` AI Help Jim Kingdon
2004-07-11 10:08 ` Hans Ronne
2004-07-12 18:07 ` Jim Kingdon
2004-07-09 18:09 ` Just say no to bungee paratroopers Hans Ronne
2004-07-11 6:01 ` Jim Kingdon
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