From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 14686 invoked by alias); 11 Jul 2004 01:47:49 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 14677 invoked from network); 11 Jul 2004 01:47:48 -0000 Received: from unknown (HELO web13126.mail.yahoo.com) (216.136.174.163) by sourceware.org with SMTP; 11 Jul 2004 01:47:48 -0000 Message-ID: <20040711014748.86900.qmail@web13126.mail.yahoo.com> Received: from [67.170.222.55] by web13126.mail.yahoo.com via HTTP; Sat, 10 Jul 2004 18:47:48 PDT Date: Sun, 11 Jul 2004 04:16:00 -0000 From: Elijah Meeks Subject: Re: AWLS: Korea 2006 To: Eric McDonald Cc: xconq7@sources.redhat.com In-Reply-To: <40F0622F.6070504@phy.cmich.edu> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg00698.txt.bz2 --- Eric McDonald wrote: > I did some playing on the updated Korean War game > earlier. It seems that > the American/S. Korean/Japanese alliance is now > quite a bit stronger and > more aggressive. The N. Koreans and Chinese have a > much tougher slog > than last time I played. Try it with the Aggressive China option, where half the Chinese military just happens to be stationed on the PRC/DPRK border. I find that option, along with turning off the American support, to make for a tough game as Japan. Of course, the American AI doesn't send the Nimitz in, just the surface vessels, but if I can't figure out why, I'll station it closer, until it finally takes advantage of it. > One thing that I noticed is that, for some reason, > N. Korean armor > cannot attack S. Korean armor, or so it seemed. Made > it a bit of a > nightmare trying to contain the S. Korean armor > without taking massive > infantry casualties. I just looked through awls-rules.g and noticed that the following line: (armor-types armor-types 3) was missing from the acp-to-attack table. I'll check in a fix tonight. > Aside from this > problem (and some issues with ZOC's being exerted by > unseen units, which > is a Xconq problem, not a game module problem), the > game seemed to be > quite fun. I'm glad you liked it. The next one will be a ground war between Russia and China, which should pose less problems with the AI. Elijah __________________________________ Do you Yahoo!? Take Yahoo! Mail with you! Get it on your mobile phone. http://mobile.yahoo.com/maildemo