From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 6219 invoked by alias); 11 Jul 2004 10:08:55 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 6212 invoked from network); 11 Jul 2004 10:08:53 -0000 Received: from unknown (HELO web50103.mail.yahoo.com) (206.190.38.31) by sourceware.org with SMTP; 11 Jul 2004 10:08:53 -0000 Message-ID: <20040711100853.97321.qmail@web50103.mail.yahoo.com> Received: from [80.137.50.2] by web50103.mail.yahoo.com via HTTP; Sun, 11 Jul 2004 03:08:53 PDT Date: Sun, 11 Jul 2004 10:23:00 -0000 From: Martin Fehlhaber Subject: Re: Slowness in updating (especially sea) units in standard game (WinTCL) To: Hans Ronne Cc: xconq7@sources.redhat.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg00705.txt.bz2 --- Hans Ronne wrote: > We are aware of the bug. It is a very strange bug in that it somehow > involves the unit view code, but appears also in see-all games where this > code is not used for drawing. > > As Eric mentioned, he doesn't see it under Linux for PC, but I do under > Linux for the Mac. OTOH, I don't see it under MacOS, with either the tcltk > or native Xconq version. We therefore thought that this bug was limited to > Linux for the Mac, but if it also happens in the Windows app it is of > course worse. > > Is anybody else seeing it on Linux systems? And is anybody not seeing it > under Windows? > I see this bug (and yes it's a new one) in the standard game form the current xconq cvs sources. My system is an unstable Debian Linux. Regards, Martin __________________________________ Do you Yahoo!? New and Improved Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail