From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 13648 invoked by alias); 12 Jul 2004 08:56:10 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 13639 invoked from network); 12 Jul 2004 08:56:09 -0000 Received: from unknown (HELO mail3.panix.com) (166.84.1.74) by sourceware.org with SMTP; 12 Jul 2004 08:56:09 -0000 Received: from panix5.panix.com (panix5.panix.com [166.84.1.5]) by mail3.panix.com (Postfix) with ESMTP id E99FE981E1; Mon, 12 Jul 2004 04:56:08 -0400 (EDT) Received: (from kingdon@localhost) by panix5.panix.com (8.11.6p2-a/8.8.8/PanixN1.1) id i6C8u9P16618; Mon, 12 Jul 2004 04:56:09 -0400 (EDT) Date: Mon, 12 Jul 2004 18:07:00 -0000 Message-Id: <200407120856.i6C8u9P16618@panix5.panix.com> From: Jim Kingdon To: xconq7@sources.redhat.com In-reply-to: (message from Hans Ronne on Sun, 11 Jul 2004 11:46:00 +0200) Subject: Re: AI Help References: <20040709171610.15208.qmail@web13123.mail.yahoo.com> (message from Elijah Meeks on Fri, 9 Jul 2004 10:16:10 -0700 (PDT)) <20040709171610.15208.qmail@web13123.mail.yahoo.com> X-SW-Source: 2004/txt/msg00718.txt.bz2 > True. One could of course implement this as setup options. The main problem > in that case is that you also have to write new interface code, and we have > several interfaces. Just adding a new doctrine or GDL table that is set > from within the game file is much easier. Agreed on this. Just because game designers might get things wrong isn't a reason to avoid having the feature. Sure, I can imagine all kinds of future directions (e.g. a GUI doctrine editor, decoupling the doctrine from the game design, etc), but we need to start somewhere, and putting the hints in question into doctrine or GDL tables is the right place to start.