From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 17640 invoked by alias); 13 Jul 2004 17:20:19 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 17572 invoked from network); 13 Jul 2004 17:20:14 -0000 Received: from unknown (HELO web13125.mail.yahoo.com) (216.136.174.143) by sourceware.org with SMTP; 13 Jul 2004 17:20:14 -0000 Message-ID: <20040713172014.34202.qmail@web13125.mail.yahoo.com> Received: from [68.164.245.93] by web13125.mail.yahoo.com via HTTP; Tue, 13 Jul 2004 10:20:14 PDT Date: Tue, 13 Jul 2004 17:28:00 -0000 From: Elijah Meeks Subject: Combat result tracking? To: xconq7@sources.redhat.com In-Reply-To: <20040713044224.73077.qmail@web13122.mail.yahoo.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg00727.txt.bz2 I'm tweaking submarines in AWLS: Korea 2006, and I thought, 'Gee, it'd be nice to know how many ships they're sinking' so that I could just set all the sides to AI and come back in twenty minutes. But now I'm thinking, this seems like a pretty good feature, anyway, and I'd think it would be relatively easy to implement. Maybe just a number of units destroyed? Also, are there any plans to add a little depth to the experience system? It would be nice to give more or less experience based on whether an attack was successful or not. __________________________________ Do you Yahoo!? Yahoo! Mail - 50x more storage than other providers! http://promotions.yahoo.com/new_mail