From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 5634 invoked by alias); 13 Jul 2004 23:01:39 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 5495 invoked from network); 13 Jul 2004 23:01:37 -0000 Received: from unknown (HELO web13125.mail.yahoo.com) (216.136.174.143) by sourceware.org with SMTP; 13 Jul 2004 23:01:37 -0000 Message-ID: <20040713230137.4816.qmail@web13125.mail.yahoo.com> Received: from [63.203.221.50] by web13125.mail.yahoo.com via HTTP; Tue, 13 Jul 2004 16:01:37 PDT Date: Tue, 13 Jul 2004 23:08:00 -0000 From: Elijah Meeks Subject: AI Motivation for non-combat units To: xconq7@sources.redhat.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg00734.txt.bz2 I'm in the middle of implementing Carrier Air Wings in AWLS, and I just wondered, is it worth it? Once I'm done, carriers will no longer have an Attack or Fire Attack, so doesn't this mean the AI won't use them as a combat unit? I know it doesn't deal with transports well, but if I allow for disembarking of Carrier Air Wings (A somewhat logical event), won't it just bump into some piece of land somewhere and dump them right next to a Crack Reinforced Armor Group? Any hints on how to tag a Carrier so that the AI deals with it well after it's lost its attack? Should I leave it with a minor Attack or Fire Attack? __________________________________ Do you Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish. http://promotions.yahoo.com/new_mail