From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 3781 invoked by alias); 14 Jul 2004 01:20:38 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 3774 invoked from network); 14 Jul 2004 01:20:37 -0000 Received: from unknown (HELO web13124.mail.yahoo.com) (216.136.174.142) by sourceware.org with SMTP; 14 Jul 2004 01:20:37 -0000 Message-ID: <20040714012036.64729.qmail@web13124.mail.yahoo.com> Received: from [68.164.245.93] by web13124.mail.yahoo.com via HTTP; Tue, 13 Jul 2004 18:20:36 PDT Date: Wed, 14 Jul 2004 15:27:00 -0000 From: Elijah Meeks Subject: Counterfire To: xconq7@sources.redhat.com In-Reply-To: <40F4866A.1060707@phy.cmich.edu> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg00738.txt.bz2 There was some discussion of giving units the ability to do counterbattery work (A unit fires and then another unit with enough ACP and in range returns fire). I'd love to see a 'counterfire' table and an 'overwatch' table, which would be something akin to counterfire, except that the responding unit would actually fire first with effects (Unit destruction, ACP-to-defend) that may cancel the initiated attack. So how much of a pipe dream is this? __________________________________ Do you Yahoo!? Yahoo! Mail - Helps protect you from nasty viruses. http://promotions.yahoo.com/new_mail