From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 3509 invoked by alias); 15 Jul 2004 11:44:24 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 3494 invoked from network); 15 Jul 2004 11:44:20 -0000 Received: from unknown (HELO karna.ftc.ru) (194.85.126.33) by sourceware.org with SMTP; 15 Jul 2004 11:44:20 -0000 Received: by karna.ftc.ru (Postfix, from userid 109) id 17B03A91D1; Thu, 15 Jul 2004 18:44:20 +0700 (NOVST) Received: from localhost (localhost.localdomain [127.0.0.1]) by karna.ftc.ru (Postfix) with ESMTP id EB722A91DF for ; Thu, 15 Jul 2004 18:44:19 +0700 (NOVST) Received: from karna.ftc.ru ([127.0.0.1]) by localhost (karna.ftc.ru [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 30323-88 for ; Thu, 15 Jul 2004 18:44:19 +0700 (NOVST) Received: from HELIOS.win.ftc.ru (unknown [172.16.3.3]) by karna.ftc.ru (Postfix) with ESMTP id C8377A9193 for ; Thu, 15 Jul 2004 18:44:19 +0700 (NOVST) Received: from reks.ftc.ru ([172.16.10.213]) by HELIOS.win.ftc.ru with Microsoft SMTPSVC(6.0.3790.0); Thu, 15 Jul 2004 18:45:12 +0700 Received: by reks.ftc.ru (Postfix, from userid 60046) id BF2356C496; Thu, 15 Jul 2004 18:44:19 +0700 (NOVST) Date: Thu, 15 Jul 2004 13:56:00 -0000 From: Eugeny Korekin To: xconq7@sources.redhat.com Subject: possibility of emulation Message-ID: <20040715114419.GA4569@reks.ftc.ru> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline X-OriginalArrivalTime: 15 Jul 2004 11:45:12.0046 (UTC) FILETIME=[2FDAD8E0:01C46A61] X-SW-Source: 2004/txt/msg00740.txt.bz2 Hello, I want to recreate good old game Encyclopedia of War (http://www.the-underdogs.org/game.php?name=Encyclopedia+of+War%3A+Ancient+Battles), as that is by my opinion one of the best historical war games, and there is no open-source analogs. May be including some ideas from "Great Battles" series would also improve gameplay. I wonder if that possible to do with Xconq or that would be easier to write it from scratch, so I have few questions: 1) EoW uses square tiles, while Xconq uses hexes. Is that possible to create xconq game with square tile? 2) EoW uses morale concept heavily. There is exception from manual: ------------------------ 7.9 Morale After combat the computer checks the morale of every unit. This may cause some units to retreat or break and rout. Players are shown those units that break or retreat. Two pieces of information are given about them. Firstly, the losses suffered that turn and secondly, their morale level. The higher this second figure is, the more unhappy a unit is. This allows players to gauge how close a retreating unit is to breaking. Units break when their morale level is greater than or equal to twice their own morale plus two. The factors taken into account in the morale test are as follows:- - Casualties suffered that turn. - Whether unit is winning or losing hand to hand combat. - How many consecutive times the unit has lost in combat. - Whether fighting elephants or chariots. - Whether infantry losing in combat to cavalry. - Fatigue level of unit. - Whether enemy units are behind units rear or flank. - Whether unit is with a general. - Whether a general can be seen in rout. - Other friendly units that can be seen routing or being destroyed. Units are more disturbed by seeing units of higher morale factor rout, than those of lower morale. - Enemy units that can be seen in rout. ------------------------- Can that be emulated with xconq engine? If not, how hard that would be to change xconq engine, so that emulation would be possible? More questions to come... Thanks for the answers! WBW, Eugeny