From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 15581 invoked by alias); 15 Jul 2004 16:04:57 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 15565 invoked from network); 15 Jul 2004 16:04:56 -0000 Received: from unknown (HELO mail3.panix.com) (166.84.1.74) by sourceware.org with SMTP; 15 Jul 2004 16:04:56 -0000 Received: from panix5.panix.com (panix5.panix.com [166.84.1.5]) by mail3.panix.com (Postfix) with ESMTP id C07B8981CE; Thu, 15 Jul 2004 12:04:55 -0400 (EDT) Received: (from kingdon@localhost) by panix5.panix.com (8.11.6p2-a/8.8.8/PanixN1.1) id i6FG4tm25344; Thu, 15 Jul 2004 12:04:55 -0400 (EDT) Date: Thu, 15 Jul 2004 16:22:00 -0000 Message-Id: <200407151604.i6FG4tm25344@panix5.panix.com> From: Jim Kingdon To: xconq7@sources.redhat.com In-reply-to: <40F68CE3.6010202@phy.cmich.edu> (message from Eric McDonald on Thu, 15 Jul 2004 07:55:47 -0600) Subject: Re: possibility of emulation References: <20040715114419.GA4569@reks.ftc.ru> <40F68CE3.6010202@phy.cmich.edu> X-SW-Source: 2004/txt/msg00743.txt.bz2 > Distance and direction calculations in Xconq are heavily dependent on > the hex grid. To add support for a square grid would be a major effort, > I think. Well, a significant effort (more than just fixing dir.h and the drawing code), but not necessarily more of an effort than writing a game engine from scratch ;-).