From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 16855 invoked by alias); 15 Jul 2004 19:28:40 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 16841 invoked from network); 15 Jul 2004 19:28:40 -0000 Received: from unknown (HELO web13125.mail.yahoo.com) (216.136.174.143) by sourceware.org with SMTP; 15 Jul 2004 19:28:40 -0000 Message-ID: <20040715192839.71507.qmail@web13125.mail.yahoo.com> Received: from [68.164.245.93] by web13125.mail.yahoo.com via HTTP; Thu, 15 Jul 2004 12:28:39 PDT Date: Fri, 16 Jul 2004 01:34:00 -0000 From: Elijah Meeks Subject: Re: Updated awls game To: xconq7@sources.redhat.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg00747.txt.bz2 This one includes quite a few new features, most significantly the itroduction of Carrier Air Wings. To get the XConq AI to use them properly, there are a few caveats: -You can't unload a Carrier Air Wing. If it's allowed, the Nimitz invariably leaves its wing on some island in the middle of nowhere. -Carriers still have an attack, with 100% accuracy, but it only causes 2 points of damage and it cannot destroy a unit. This way the AI still uses them aggressively, even though it's the Carrier Air Wing that's really doing all the damage. -Carriers take 75% of all hits, regardless of the attack. So, yes, you may fire a torpedo at a carrier and somehow end with the only casualties being a squadron of F-18s. Other additions include a change to the standard option, which defaults to 'No Japan'. This gives South Korea a Military Aid unit, which can produce Air Wings, and provides it with bonus points every turn. Neither Japan nor China use transports like they should, but since China shares a land border with North Korea, it's less apparent than Japan's lack of influence (Beyond naval) on the game. China, I discovered, has a handful of nuclear attack subs in the water (Han class) as well as a new class that should be sailing by the time of the game. As it stands, I only added one Nuclear Sub to the Chinese player's side, just because there isn't currently a sub tech-tree. I suppose this means there soon will be. Everything else is roughly the same. North Korea lost a city and all the cities on the Korean peninsula are now named. I'd love to get feedback on it, if anyone gets the chance. __________________________________ Do you Yahoo!? New and Improved Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail