From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 16277 invoked by alias); 17 Aug 2004 03:56:06 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 16230 invoked from network); 17 Aug 2004 03:56:05 -0000 Received: from unknown (HELO mail3.panix.com) (166.84.1.74) by sourceware.org with SMTP; 17 Aug 2004 03:56:05 -0000 Received: from panix5.panix.com (panix5.panix.com [166.84.1.5]) by mail3.panix.com (Postfix) with ESMTP id EC36E98206; Mon, 16 Aug 2004 23:56:04 -0400 (EDT) Received: (from kingdon@localhost) by panix5.panix.com (8.11.6p2-a/8.8.8/PanixN1.1) id i7H3u5C15953; Mon, 16 Aug 2004 23:56:05 -0400 (EDT) Date: Tue, 17 Aug 2004 04:28:00 -0000 Message-Id: <200408170356.i7H3u5C15953@panix5.panix.com> From: Jim Kingdon To: xconq7@sources.redhat.com In-reply-to: (message from Hans Ronne on Tue, 17 Aug 2004 03:30:53 +0200) Subject: Re: Major bug and what to do about it (long) References: X-SW-Source: 2004/txt/msg00917.txt.bz2 > And this exploit is still possible, both in the tcltk interface and in the > mac interface. In effect, what it means is that you can attempt to fire at > unit views for free until you target a real unit, in which case the fire > action will execute and you will be charged. The attack into an empty cell exploit still exists with attack ("a"). For example, in the standard game cruise around the ocean, trying to attack random sea cells. One will eventually find a submarine. I haven't generally thought it is a particularly big deal, just because the AI doesn't know to exploit it and a human player won't have the patience to exploit it all that often. But it would be nice to plug, if doing so doesn't cause other problems.