From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 26900 invoked by alias); 17 Aug 2004 04:28:28 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 26810 invoked from network); 17 Aug 2004 04:28:25 -0000 Received: from unknown (HELO mail3.panix.com) (166.84.1.74) by sourceware.org with SMTP; 17 Aug 2004 04:28:25 -0000 Received: from panix5.panix.com (panix5.panix.com [166.84.1.5]) by mail3.panix.com (Postfix) with ESMTP id 1D0B3981EC; Tue, 17 Aug 2004 00:28:24 -0400 (EDT) Received: (from kingdon@localhost) by panix5.panix.com (8.11.6p2-a/8.8.8/PanixN1.1) id i7H4SOg21771; Tue, 17 Aug 2004 00:28:24 -0400 (EDT) Date: Tue, 17 Aug 2004 04:42:00 -0000 Message-Id: <200408170428.i7H4SOg21771@panix5.panix.com> From: Jim Kingdon To: xconq7@sources.redhat.com In-reply-to: <412172EE.9010102@phy.cmich.edu> (message from Eric McDonald on Mon, 16 Aug 2004 20:52:30 -0600) Subject: Re: Major bug and what to do about it (long) References: <412172EE.9010102@phy.cmich.edu> X-SW-Source: 2004/txt/msg00918.txt.bz2 > And it is a very hefty price for games in which players might rely on > guerilla tactics against specific types of units, commando strikes > against specific targets, etc.... Well, yes, I've gotten in the habit of targeting specific units. For example, in the standard game, on land I might target infantry and armor (because they can capture my cities), and ignore aircraft. At sea, I might target bomber and troop transports (because they can carry units which can capture my cities), and ignore fighters and other ships. As for whether this is a key part of the game, I don't know. I will say that it is an *obscure* part of the game. To the beginner, it isn't clear what the difference between attack and overrun is. I certainly played xconq for a while before I discovered attack, with no obvious grave loss of capability or fun. So I guess I'm supportive of the proposal, although it is certainly true that it is a big change, and worthy of careful consideration. One detail: it should be visually apparent which unit will be attacked (at least if it is deterministic). Probably by making stack order match defense order one way or another.