From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 18054 invoked by alias); 18 Aug 2004 05:30:09 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 18045 invoked from network); 18 Aug 2004 05:30:09 -0000 Received: from unknown (HELO mail3.panix.com) (166.84.1.74) by sourceware.org with SMTP; 18 Aug 2004 05:30:09 -0000 Received: from panix5.panix.com (panix5.panix.com [166.84.1.5]) by mail3.panix.com (Postfix) with ESMTP id F3A779823A; Wed, 18 Aug 2004 01:30:08 -0400 (EDT) Received: (from kingdon@localhost) by panix5.panix.com (8.11.6p2-a/8.8.8/PanixN1.1) id i7I5U8C28781; Wed, 18 Aug 2004 01:30:08 -0400 (EDT) Date: Wed, 18 Aug 2004 10:56:00 -0000 Message-Id: <200408180530.i7I5U8C28781@panix5.panix.com> From: Jim Kingdon To: xconq7@sources.redhat.com In-reply-to: (message from Hans Ronne on Tue, 17 Aug 2004 06:42:49 +0200) Subject: Re: Major bug and what to do about it (long) References: X-SW-Source: 2004/txt/msg00948.txt.bz2 > However, I asked myself yesterday: when did I last use a unit-specific > attack in a real game, i.e. walk up adjacent to a unit, and then put > the cursor on top of it, followed by pressing 'a'. I use this attack almost every time that I attack a cell with more than one unit. The overrun attack isn't as appealing because: (a) you spread out your attack among too many units, thus reducing the chance that you'll kill any (at least in the case where it requires more than one hit to kill a defender), and (b) all those extra units in the stack get counterattacks. I guess Stan might be saying that (b) is a feature, but since I've found a way around it..... On the other hand, I don't use fire much (because I mostly play the standard game, which doesn't have firing).