From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 5794 invoked by alias); 27 Aug 2004 05:10:04 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 5784 invoked from network); 27 Aug 2004 05:10:03 -0000 Received: from unknown (HELO web13123.mail.yahoo.com) (216.136.174.141) by sourceware.org with SMTP; 27 Aug 2004 05:10:03 -0000 Message-ID: <20040827051002.57684.qmail@web13123.mail.yahoo.com> Received: from [64.163.213.206] by web13123.mail.yahoo.com via HTTP; Thu, 26 Aug 2004 22:10:02 PDT Date: Fri, 27 Aug 2004 16:04:00 -0000 From: Elijah Meeks Subject: Fwd: Re: CXP??? To: xconq7@sources.redhat.com MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="0-1827011941-1093583402=:56615" X-SW-Source: 2004/txt/msg01045.txt.bz2 --0-1827011941-1093583402=:56615 Content-Type: text/plain; charset=us-ascii Content-Id: Content-Disposition: inline Content-length: 180 Note: forwarded message attached. __________________________________ Do you Yahoo!? Yahoo! Mail - 50x more storage than other providers! http://promotions.yahoo.com/new_mail --0-1827011941-1093583402=:56615 Content-Type: message/rfc822 Content-length: 1389 Received: from [64.163.213.206] by web13122.mail.yahoo.com via HTTP; Thu, 26 Aug 2004 22:09:42 PDT Date: Thu, 26 Aug 2004 22:09:42 -0700 (PDT) From: Elijah Meeks Subject: Re: CXP??? To: Eric McDonald In-Reply-To: <412EBA5B.9020209@phy.cmich.edu> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-length: 1012 I have yet to see a unit gain experience from a fire-action, except in cases where the unit it's firing on is adjacent. > P.S. It should be noted that the defender can gain > cXP just being > attacked or fired upon, and it gains the same amount > as if it was the > attacker. Defenders also gain experience from being > captured and > resisting capture (as seen in the above code). Both > of these cases seem > a bit odd to me. > I think, barring seperate tables for cxp-per-attack, cxp-per-hit, cxp-per-defend, cxp-per-capture and cxp-per destruction, I say keep it all as cxp for each attack and keep it two-way. You should get experience for surviving certain attacks but, of course, it would seem more realistic if you were able to tailor them. Surviving an assault may not be as much experience as making it, and in some cases it may be more. > __________________________________ Do you Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish. http://promotions.yahoo.com/new_mail --0-1827011941-1093583402=:56615--