From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 12223 invoked by alias); 27 Aug 2004 17:09:49 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 12211 invoked from network); 27 Aug 2004 17:09:48 -0000 Received: from unknown (HELO web13122.mail.yahoo.com) (216.136.174.126) by sourceware.org with SMTP; 27 Aug 2004 17:09:48 -0000 Message-ID: <20040827170948.24257.qmail@web13122.mail.yahoo.com> Received: from [138.202.33.53] by web13122.mail.yahoo.com via HTTP; Fri, 27 Aug 2004 10:09:48 PDT Date: Sat, 28 Aug 2004 02:51:00 -0000 From: Elijah Meeks Subject: Re: CXP??? To: Eric McDonald , xconq7 In-Reply-To: <412F5B74.2040602@phy.cmich.edu> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg01047.txt.bz2 > It would seem that someone was a bit sloppy with the > code, and > "recycled" the 'chance' variable for determining > retreat chance, after > using it for hit chance. So, if the defender's > retreat chance is 0% (the > default), then no combat experience is gained. This > is a bug by any > other name. I will fix it in my sources. Until you > have a new Xconq > release to play with, I would recommend that you set > the > 'retreat-chance' to 1% for all units (unless you > wish them have a higher > retreat chance for other reasons); this weird hack > should allow for > combat experience to be gained. Ah ha. Thanks for catching that, Eric. __________________________________ Do you Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish. http://promotions.yahoo.com/new_mail