From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 25316 invoked by alias); 29 Aug 2004 02:53:43 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 25304 invoked from network); 29 Aug 2004 02:53:42 -0000 Received: from unknown (HELO mail1.panix.com) (166.84.1.72) by sourceware.org with SMTP; 29 Aug 2004 02:53:42 -0000 Received: from panix5.panix.com (panix5.panix.com [166.84.1.5]) by mail1.panix.com (Postfix) with ESMTP id DCFE34870D; Sat, 28 Aug 2004 22:53:41 -0400 (EDT) Received: (from kingdon@localhost) by panix5.panix.com (8.11.6p2-a/8.8.8/PanixN1.1) id i7T2rgZ01077; Sat, 28 Aug 2004 22:53:42 -0400 (EDT) Date: Sun, 29 Aug 2004 02:57:00 -0000 Message-Id: <200408290253.i7T2rgZ01077@panix5.panix.com> From: Jim Kingdon To: xconq7@sources.redhat.com Subject: xconq net game: loss of sync X-SW-Source: 2004/txt/msg01070.txt.bz2 Tom and I tried to play xconq tonight. We got to turn 10 before we got a loss of sync. I had him save the game. It saved on both sides. I had him email me the one from his side. The diff was about 90Kbytes, which is much larger than I would have thought. The spurious diffs seemed to be places like swedish-place-names. In mine it starts: (grammar root 100 (root (reject name Aa (where "Aa" are really a's with circles on top) and in Tom's it has (grammar root 100 (root (reject name |Aa| (note the vertical bars; the Aa seem to be the same in both cases). Also his lines are broken at about 990 characters. Windows vs Linux? Or maybe something about the process of mailing it? The lines are broken with "!" at the end of the continued line, which I don't think is an xconq convention. The line-break thing does seem to have a lot to do with the sheer size of the diffs. Anyway, moving on to what appear to be the real differences. I've enclosed the part of the diff which shows some signs of being real. The differing material levels for Ojo Caliente looks disturbing to me. Likewise for the fighter. Bugs in the supply code? @@ -1148,7 +1172,7 @@ (plural-noun "Vietnamese") (emblem-name "flag-vietnam") (unit-namers "" "" "" "" "" "" "" "" "" "" "" "vietnamese-place-names" "vietnamese-place-names") - (total-time-used 119) + (total-time-used 123) (finished-turn 1) (advantage-max 15) (player 1) @@ -1218,8 +1242,7 @@ (plural-noun "Mexicans") (emblem-name "flag-mexico") (unit-namers "" "" "" "" "" "" "" "" "" "" "" "mexican-place-names" "mexican-place-names") - (total-time-used 144) - (finished-turn 1) + (total-time-used 119) (advantage-max 15) (player 2) (default-doctrine 1) @@ -1244,9 +1267,9 @@ "40abg4h2f12a" "40a2bf3hfb12a" "40a2b2f2hgb12a" - "38a5b2fhfc12a" - "38a6b4fb11a" - "39a6bd2fb11a" + "40a3b2fhfc12a" + "41a3b4fb11a" + "42a3bd2fb11a" "43a6b11a" "43a6b11a" "43a6b11a" @@ -1268,17 +1291,17 @@ )) (side 2 (unit-views - (fighter 2 (null) 1 39 19 0 1 10 23 fighter) (infantry 2 (null) 1 42 25 0 1 10 21 soldiers) (city 2 Chihuahua 1 43 20 0 1 10 12 city20) - (infantry 2 (null) 1 45 18 0 0 10 38 soldiers) + (infantry 2 (null) 1 24 16 0 0 10 38 soldiers) (infantry 2 (null) 1 43 22 0 1 10 34 soldiers) (town 2 Durango 1 43 23 0 1 10 10 town20) (bomber 2 (null) 1 24 16 0 0 10 28 4e) (town 2 El Sueco 1 43 24 0 1 10 7 town20) - (bomber 2 (null) 1 44 19 0 0 10 26 4e) + (bomber 2 (null) 1 45 19 0 0 10 26 4e) (town 2 Ojo Caliente 1 44 19 0 1 10 17 town20) - (infantry 2 (null) 1 25 13 0 0 10 40 soldiers) + (fighter 2 (null) 1 44 19 0 1 10 23 fighter) + (infantry 2 (null) 1 25 15 0 0 10 40 soldiers) (town 2 Veracruz 1 45 19 0 1 10 8 town20) (infantry 2 (null) 1 44 20 0 1 10 33 soldiers) (bomber 2 (null) 1 25 12 0 0 10 35 4e) @@ -1295,7 +1318,7 @@ (adjective "independent") (color "black,black,white") (emblem-name "none") - (total-time-used 1) + (total-time-used 6) (finished-turn 1) (advantage-max 15) (controlled-by 0) @@ -1365,7 +1388,7 @@ (plan Passive 2)) (fighter 25 12 1 (# 30) (image-name "fighter") (nb 1) (m 15 3) (acp 0) (am 3) - (plan Passive 8 (tasks (move-to 4 0 25 11 0 0 0)))) + (plan Passive 8 (supply-alarm false) (tasks (move-to 4 0 25 11 0 0 0)))) (bomber 25 13 1 (# 31) (in 2) (image-name "4e") (nb 1) (hp 1) (cp 10) (m 0 0) (acp 0) (acp0 0) (plan Passive 2)) @@ -1399,7 +1422,7 @@ (city 43 20 2 (n "Chihuahua") (# 12) (image-name "city20") (nb 1) (m 900 400) (acp 0) (plan Passive 0 (tasks (build 6 0 0 38 1 2 43 20)))) -(town 44 19 2 (n "Ojo Caliente") (os 0) (# 17) (image-name "town20") (nb 6) (m 485 200) +(town 44 19 2 (n "Ojo Caliente") (os 0) (# 17) (image-name "town20") (nb 6) (m 500 200) (acp 0) (plan Passive 4 (tasks (build 6 0 0 40 1 2 44 19)))) (infantry 42 25 2 (# 21) (image-name "soldiers") (nb 1) (m 5 6) @@ -1408,9 +1431,9 @@ (infantry 46 23 2 (# 22) (image-name "soldiers") (nb 2) (m 5 6) (acp 0) (am 1) (plan Passive 4 (wait true))) -(fighter 39 19 2 (# 23) (image-name "fighter") (nb 1) (m 13 3) - (acp 0) (am 6) - (plan Passive 8 (tasks (move-dir 5 0 4 0)))) +(fighter 44 19 2 (# 23) (in 17) (image-name "fighter") (nb 1) (m 2 3) + (acp 5) (am 1) + (plan Passive 8 (wait true) (supply-alarm false) (supply-is-low true))) (bomber 46 21 2 (# 25) (in 11) (image-name "4e") (nb 1) (hp 1) (cp 10) (m 0 0) (acp 0) (acp0 0) (plan Passive 2))